matt wrote:Maybe it's just wishful thinking on my part. Rereading that, I kind of sound pretentious.
Don't worry Matt, you always sound pretentious

. You know I'm kidding.
Seriously though, I really dig that you add little details here and there to the story. I've played that original KS demo so many times at this point, and watched the pewdiepie playthrough, etc, and I still feel tension in that dark room with the silhouetted windows. Even though I know a jump is coming (though call me crazy, it doesn't always come...is that right?).
I don't regret playing the Alpha mainly because it's fun being part of the discussion, and also because I think it's fun to watch the game evolve and develop.
Already in Alpha 0.2 the game feels so much richer than the original demo...and I appreciated the alpha so much more having played the original demo. It's fun to watch it evolve, and it's fun to give feedback. However, I feel like I can't contribute much since I feel like I'm one of the few who didn't find the baby monsters that difficult (though i did die a few times, once because I ran the wrong way at the "chase" sequence, and once because I wanted to see what death looked like).
Ok I'll shut up now, ironically I've gone on-topic on our off-topic forum. Sorry!