Re: 225 - Cut doll voices
Posted: Wed Dec 31, 2014 9:27 am
OK if you guys spent a fairly extensive amount fo time talkking to her prior to the video clip, and gave a much richer, better detailed and direct idea of what you were shooting for, I'm concede and say ya'll got what you wanted and were not lacking direction.matt wrote:I'm not sure that's a fair criticism. I'm not sure if you've ever tried directing voice acting, but it is much tougher than it sounds. I think you need to give room to the actors to add their "voice" to the character - and own it. It is REALLY tough to say "this is exactly how I want it" and sometimes, when you have something particular in mind, it is impossible to get that from the performance.
In this particular instance, Eduardo wanted to try voices for the dolls and directed Elizabeth. He was really happy with how it turned out, and I think it was pretty cool. In the end though, it was not what I wanted.
looking at the video, between the way you preface it and what you and he says to her, it feels not like you guys have a firm grasp of what you are going for. The words you choose to use, the short "basic" description you use for what you want, doesn't sound like good direction, it sounds like "something like this, kinda".
"Now we're going to do the same thing, but a tiny little doll. EVIL tiny little doll. You're just ..like that just loved that he's going to pull out everything from inside his guts or something".
she is obviously trying to figure out what would work, and says she wants to know how to make it "different" which is her saying " i don't know how to do this in a unique way so it doesn't sound the same as what I just recorded".
*matt giggles* " I dunno, they're tiny, porcelain, I was thinking it would be, ya know, higher pitched and sort of .. tinier. Weaker. "
"Anything you can think of, from performance point of view, Just throw it in there and we'll tell you what we think".
Oddly even though this is not your concept to test out, Matt, you give better direction in this clip that is better defined and more focused. You'll notice once you give her a better description, she started giggling on the mic and working out what to do.
There is giving the actor/actress plenty of latitude, and then there is giving them too little to go on. From you two she got that she is the voice of an evil tiny porcelain doll that wants to rip out someone's guts. does the doll have an accent or inflection? How long or short should the takes be(does she want to keep the dialogue quick and tight or longer, drawn out and plodding)? What types of lines should she be using(you do take a minute to warn against the line that feels like a direct rip of the shining, which is good)? You don't explain here what the doll represents as a metaphor, as a story element, or as a icon within the nightmare, (you do giggle as a example, but you also don't offer similar characters or voices that have certain qualities you like or want to hear in the doll) which I think would have been much more useful to her to really develop the voice of the doll beyond the typical giggling schoolgirl voice that is typical of "evil dolls".
I've directed actors and voice acting(though I admit, not professionally). I've also reviewed and watched numerous video's studio's have done within the recording booth. I understand that it is no small feat directing, normal actors or voice actors, but directing is more than just " ok you are an animated cup sitting on a table that wants to kill someone". I will say no it is not EASY, but what you guys were giving her there was not "good" direction, it was barely direction at all.
check this if you want a more robust idea of what types of things I am talking about and consider how many you get on the checklist. (I'll admit, you do nail a few of them).
http://www.toddschick.com/Art_Of_Direct ... Talent.htm