Ashen Rift's reward tiers aren't performing well enough. There are jumps in the pricing creating noticeable gaps. This makes the campaign much less efficient at covering funding distances.
Aviary Attorney is a lawyer sim where all the characters are birds drawn in an art style inspired by J. J. Grandville.
Daydreamer has a very eye catching creepy project thumbnail. I had high hopes for it when the warped suburban road started to play in the pitch, but then I saw the platformer and shooting parts which look like they have an average level of execution. It still has a lot of interesting looking creepy monster designs. Maybe if the jumping looked more natural I would have backed it. The rewards quickly ramp up going from $12 to $40 to $80 and also $100 to $800 to $5,000. This is something I strongly try to avoid when planning a rewards structure.
Absent II is a sequel to a free point and click game on Desura. I liked the pitch. With such a low goal is should be able to survive running in December.
Steam Battle is an multiplayer vehicular combat game. It feels too ambitious to run this time of year. I do like how much gameplay footage they showed.
Windwalkers has a "Coming soon on Kickstarter" message at the end of a teaser video. Such an ambitious campaign should probably hold back launching until February or March. A project like this could easily implode if executed poorly. It appears to based of a book that won an award in 2006 and then in 2011 an animated film was announced.
https://www.youtube.com/watch?v=ZxNYsbN4518
Not much else worth noting has been launching on Kickstarter this month. I've been use the slowdown to catch up on backlog. I also put a bit of time each day into my Kickstarter guide. The table of contents has now doubled in length. The guide itself is now over 81,000 words. A lot still needs to go into the graphs analysis sections.
http://i.imgur.com/GajReCJ.png