matt wrote:I hope you aren't serious!
No, of course not!
matt wrote:Which Siren game are you talking about? I actually haven't played any because I've been scared off by the difficulty, but I was thinking of checking out the PS3 remake, which I hear is way easier - although I'm not sure if it keeps the same puzzles. Thanks for the suggestion!
Yeah, I'm talking about the first one. I've only played the demo of the remake and seen parts of let's plays, but it's...quite different.
Some examples (of the simpler, better ones):
You find a phone card in a small wooden shrine. On another part of the map there's a pay phone that if you investigate, it says that there's no dial tone, but it seems like it's still working. If you put the card in the pay phone, it spits the card back out and starts beeping loudly. This attracts the attention of a nearby sniper shibito, who comes over to investigate the noise. You run and hide, and when he's looking at the phone, you sneak past him.
You need to get past a shibito with a gun, who's standing next to a restaurant of some kind. You sightjack all the shibito around you, looking around until there's one that's looking at a poster with the phone number to the restaurant on it. You go into a nearby tailor shop with a working phone, dial the number, and leave the phone off the hook. The shibito investigates the ringing phone, picks it up, and stands there, mumbling to himself, letting you sneak by behind him.
There's a sniper shibito overlooking a road you need to cross. You can push a sign over to attract his attention, but then he spots you and shoots you dead. Earlier, you find a cassette tape. You use the tape on the sign, unspooling it, tying it around the sign, and throwing the cassette over the side of the bridge. You climb down to the bottom of the bridge, where the tape is hanging down, and use it like a rope to pull the sign down and then climb back up and sneak past him when he walks up to it and investigates.
There's a sniper shibito looking over somewhere you have to go, and over the course of the level you pick up a fluorescent light bulb and an EKG monitor. You just put them in your back pockets I guess; adventure game logic. On another stage in the same location at an earlier time, you opened the door to the trash chute with another character. So from the second floor, you drop the light bulb down the chute, which attracts the sniper. He sticks his head in the open chute and checks it out, so you drop the EKG monitor next and squash his head, allowing you to go past.
There's a key you need in a bathroom under a grate that you can't reach, but it's on a key chain with a wooden tag. There's another bathroom on the floor directly above it, and if you investigate the faucet, it says it's still working. So, you connect a hose you found in an earlier level to it, feed it out the window, go back down to the first floor, pull it through the window and insert it into the grate, go back up to the second floor, turn the faucet on, go back down, and grab the key which is floating on the water.
One of my favorite ones involves knocking over a donation box at a shrine, spilling the coins everywhere, and then ringing the bell on the porch and hiding. When the shibito come to investigate, they see the coins all over the ground and gleefully get down on their hands and knees and start raking all the money up, letting you sneak past them.
A lot of the puzzles involve understanding the peculiar behavior of the shibito, as that last one indicates. They're not quite zombies, but they're not quite people either. They just sort of wander around, mindlessly repeating the same actions over and over again, and there's still remnants of their past life they remember.
But anyways, these are some of the simpler and not-so-simpler ones; some of them are pretty obscure, or at least hearing about them without actually playing it makes it sound almost impossible to figure out, but almost all of them involve either distracting shibito so you can sneak by them, or clearing a path for yourself some other way.