
Row1 :
- Collision/z-order bug w/ leftmost bed (Thomas always appears in front of its corner even while obviously behind it)
Sec1 :
- Collision bug w/ front-right wheelchair
- Collision box around cage too small (arms appear in front on it while running)
Row2 :
- Collision bug w/ back-leftmost bed
- Z-order/collision bug w/ covered heap at right end
- Rightmost door is labeled "Block B Row 3", but leads to doctor's office (intentional?)
Cell1, Cell2, Cell3, Cell4 :
- Shadow gets clipped at right edge of the bed
Storage :
- Collision bug w/ front-right bed
Boy1 :
- Extra light source from left wall
Hall2 :
- Z-order bug w/ cobwebs at front-right
Row3 :
- Collision bug w/ dolls left of door to "Cell 2"
- Shadows project through box of arsenic capsules, right of door to "Cell 2"
- Z-order/collision bug w/ covered heap at right end
- Collision bug w/ doll & bed at back-right
Bed1 :
- Shadow projection inconsistent with lamp location on right wall
Hall4 :
- Collision bug w/ dool w/ broken left eye
- Z-order bug w/ cobwebs at front-right
Bed2 :
- Missing light source from above the sink
Girl1 :
- Collision bug w/ front-right doll (covered)
- Shadow cast by lamp at right of door, projects on the floor past the bed
Hall8 :
- Collision bug w/ front-left wheelchair
- Extra light source from left wall
- Shadows cast by light sources from back wall seem to retract completely before I reach it
Hall9 :
- Collision bug w/ front-right bed
Bed4 :
- Missing light source from back wall
Cellar :
- Missing light source from left of door
Hall10 :
- Shadows cast by light sources from back wall seem to retract completely before I reach it
- Shadows seem to project backward when walking behind "mummified" corpses
- Z-order/collision bug w/ front-right wheelchair
Dining1 :
- Shadow from the back-left lamp projects through the bag leaning left of the counter
- Shadows from back-corner lamps project on the floor at the front side of the counter
Dining2 :
- Shadows project underneath table
- Collision bug with chair at far right of table
Bed5 :
- Collision bug w/ bedside table
Girl2 :
- Shadow cast by lamp at right of door, projects on the floor past the bed
- Collision/z-order bug w/ animated dolls at left (could only check when stationary, by dying in Row5 and backtracking)