It sounds like there are unkillable enemies, poor checkpoints, and frustrations all over. While unkillable enemies make sense for something like Amnesia or Outlast, I just remember how irritating it was in Silent Hill 4, so I'm wondering if that might be a bad sign.We're at a point where I honestly don't know what can be done to salvage The Evil Within. It's commonly known that at preview events, publishers try to put their best foot forward and show the most impressive parts of their game. If this is the best that The Evil Within has to offer, I can't see how it doesn't flatline. Maybe the benefit of being told the story in its entirety can be the saving grace, but that's a puncher's chance. Otherwise, it's looking like it'll be entirely forgettable.
Eurogamer liked it, but only for nostalgia.. Some of the "praise" seems kind of damning in my opinion:
I hope Neverending Nightmares doesn't cause people to smile and describe it as quaint...It is, let's face it, Resident Evil. Quite blatantly.... It's an odd feeling - the game is deliciously creepy, but never really all that scary because so much feels familiar. It's like visiting a theme park haunted house - you're always anticipating the jumps with a smile, rather than dreading them.
The attempts at gross horror stuff feel almost quaint.... It's more theatre than challenge, but it's fun in the same way as as a rubber Halloween mask; horror as a cliché that we willingly embrace.
Kotaku liked it, but mentioned checkpoint issues, which always drive me nuts:
Polygon had a pretty positive overall preview.Game loads back up, and I have to do that whole sequence again. I mean that whole sequence. I mean back at the front of the mansion, going through all the doors again, facing all those enemies behind them again, getting back through that library and back into the room with the desk. When I realize that the game checkpoints after you complete the brain puzzle, my stomach drops. "I have to do all that again?" I lamented.
Joystiq had a preview that is light on opinions and mostly just explains what is going on. I didn't watch the video though.
Also, they have have a preorder bonus of in game items to make the game easier. This seems like a difficult line to walk. Either the items are easy to come by, and the bonus sucks, or they potentially unbalance the game and make people irritated who didn't preorder. A recent Sonic game had a preorder bonus of 30 lives instead of the standard 3 or whatever, and it rubbed people the wrong way - rightly so if you ask me.
It's pushed back until after the release of Neverending Nightmares. I wonder if that will help or hurt us. Probably it won't really matter because we are such a small title compared to them, and the people who are interested in us will buy us, but I was kind of hoping that it would come out, be underwhelming, and everyone would turn to Neverending Nightmares for their scares.

What do you guys think?