Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

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JPrice
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Re: Game Bug: Candlestick crash

Post by JPrice »

Bah I don't have a Humble Bundle account :cry:
Hope there's another way or you can just sign up and it works immediately!

---Edit---
Never mind, got it working! Gonna test this bad boy out :D

---Edit 2---
Alright, few first impressions:
- Didn't get that crash with the candlestick thankfully so I could play all the way through
- Lighting and shadows still look great!
- Run mechanic is actually pretty awesome, like how much time you're given to use it before you run out of stamina (Maybe could do with a touch less stamina so you run out one or two seconds earlier). Also like that there's no meter on screen and you have to just solely rely on the level of breathing from the main character
- Running with items is pretty buggy as they return to their defualt "un-picked up" state (I.e axe on the floor or candle on the table) when you run and they just jump forward suddenly to follow you. I'm sure you knew that already though so hahaha
- Like the idea of environmental elements being interactive like the sink near the start, adds some mystique to the environment and makes everything feel uneasy
- Walking upwards animation looks pretty good, just needs some polish and it'll look great!

Think that's all I have to say at the minute but I'll play through it again just to be sure if there wasn't anything I missed the first time around :D
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miumiaou
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Re: Game Bug: Candlestick crash

Post by miumiaou »

I had the same thing with the items while running
else no bugs but I thought about two things:
-To add an Quit the game button on the menu
-and it'd be great if we could check underbed ('cause underbed is a frightfull place no?)
siovannie
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by siovannie »

I found the alpha, thanks for the help pandy91 :D
I just played it, and I really like the run mechanic, I just have one suggestion. Now the only way to tell he is getting tired is by his breathing, but it would be great to see it in the way he runs as well. I don't know if you're working on it already, but that is something you should think about.
Aside from that, I have no suggestions except the running while carrying an item issue that already has been named.
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JPrice
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by JPrice »

Yeah a quit option and more interactive elements like that would be great :)
Also maybe an idea could be to have a gradual slowing down in pace rather than a sudden stop, like when you reach the heavy breathing stage you start to get slower and slower until eventually you're forced to stop to breathe. Just a small idea though!

(Also sorry for double posting earlier D: Forgot about that rule so I'll make sure I don't do it again!)
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gagaplex
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by gagaplex »

Is there a page for the download like there is if you buy something on the Humble Store without an account? You know, with a personalized key? Or does this only work with an account?
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by JPrice »

So far only works with an account. I'm assuming you don't have one so I'll just say that I didn't have a Humble Bundle account before either man, just sign up using your email you used for the Kickstarter and it should be there to redeem if you just follow Pandy91's instructions where to find it. It's what I did anyway :D
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pandy91
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by pandy91 »

gagaplex wrote:Is there a page for the download like there is if you buy something on the Humble Store without an account? You know, with a personalized key? Or does this only work with an account?
I'm not sure, you could contact the HB team or Matt may have a solution if you don't want to make an account. I imagine there has to be options so people don't have to make additional accounts.
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gagaplex
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by gagaplex »

Perfect, matt just sent out the instructions for getting to the key-page without an account. Got my Steam key and unlocked and installed it! I'll have to try it out soon.

EDIT: Actually, I ran through the Alpha quickly. Did not have the candlestick crash bug, but I did notice a few things already. I assume most/all of these are known, but I write them down for documentation purposes regardless, including some rather silly ones.

- I think you can run a bit too long without having to take a breather. I would probably make it more punishing/less available.
- Stupid Windows 7 keeps thinking I want to activate some SHIFT-lock sticky keys thing or something, even when I just keep the button pressed rather than pressing it repeatedly. Deactivated that now. :lol:
- Doorknobs on "side doors" are way smaller than on "back doors".
- When running with the candle in hand, it "lags behind".
- When taking a breather with the candle in hand, it floats in the air in front of his nose.
- Same "lagging" issue with the axe in hand.
- While in the dark cellar, you can actually run all the way to the lighted staircase before the scripted sequence monster "gets you", maybe the cellar needs to be a big longer to avoid that?
- By pressing "sprint" repeatedly while walking and holding the axe, you can make him chop himself through the back repeatedly. :? I should make a video of that. :-)
- You can still "get a seizure" when in the attic and trying to walk back down the stairs.
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matt
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by matt »

Wow! You guys got the alpha build before it was officially released. hahaha It was supposed to launch today. The humble stuff was set up earlier, and I guess that meant it went live. Whoops! I didn't realize that it would be instant on for everyone on their humble account without resending the key e-mail. We've had test versions up on Steam for a while, but we wanted to get everything all set up to launch simultaneously with Ouya.
pandy91 wrote:When I go to pick up the candlestick the game crashes!
Does it happen very time? What platform are you playing the game on?

The other major bug with the laggy items when running is a known issue. We don't have a carrying animation for that. Everything with running is still super prototype-y. In the latest developer diary, I outlined the new features and what is temp and what isn't

miumiaou wrote:-To add an Quit the game button on the menu
Quit is coming at some point. Right now, we have no menu system, which is a big mess. Designing a good menu takes some time, and we have Chris concepting that right now.
miumiaou wrote:-and it'd be great if we could check underbed ('cause underbed is a frightfull place no?)
Under the bed is a very good idea. I have some plans for under the bed, but I don't want to spoil it! :-P

I really like siovannie's and JPrice's idea of slowing down rather than a sudden stop when you are fatigued. I'll have to experiment with changing the playback speed of the animation. Yet another thing on my todo list! This is why I wanted to get the run prototype out there. hehehe I'm going to steal all of your good ideas! :-P
gagaplex wrote:- Stupid Windows 7 keeps thinking I want to activate some SHIFT-lock sticky keys thing or something, even when I just keep the button pressed rather than pressing it repeatedly. Deactivated that now. :lol:
Sticky keys sucks really badly. Don't most games use shift for run? I think I switched everything off of the modifier keys for Retro/Grade at one point because I didn't want to deal with that message.
gagaplex wrote:- While in the dark cellar, you can actually run all the way to the lighted staircase before the scripted sequence monster "gets you", maybe the cellar needs to be a big longer to avoid that?
Yeah, I need to extend the cellar, but I was waiting to figure out the final run numbers before we change it. Otherwise we may have to change it again.
gagaplex wrote:- You can still "get a seizure" when in the attic and trying to walk back down the stairs.
This is news to me. Can you elaborate on what you mean by "get a seizure"?

Anyway, thank you all for running through the demo!
Last edited by matt on Mon Dec 02, 2013 11:33 pm, edited 3 times in total.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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Northwings
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Re: Game Bug: Candlestick crash [SPOILER/ALPHA 0.1]

Post by Northwings »

The running is great!

I wonder though if it should always be possible to run. People may end up always running, to go faster. Maybe make running available only in certain situations? Although that may confuse people, maybe they won't realize they can run when they should.
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