Apologies for not checking the forum for a while...
Posted: Mon Apr 25, 2016 5:16 pm
Things have been crazy for me. The PlayStation port has been more complicated than I planned, and I actually started a new job (ie not at Infinitap). I can't say anything about what I'm working on, but I am really enjoying it and I am learning a lot. I am loving my job although I am a little sad to report that it has nothing to do with horror.
After the failure of Devastated Dreams, I felt pretty burned out. I was working on some other stuff (besides the port) that I was excited about, but I wasn't excited enough about it that I would be willing to do all the PR and everything necessary to bring an indie title to market. It felt weird to me because I came to the realization that so much of indie development was about marketing, which I don't really like doing. I was hoping to just focus on making games. We did that with Retro/Grade, and then no one even realized the game came out. :-/ I was looking for potential partners on the marketing/publishing side, but even that was work I didn't want to do.
I also wanted to reduce my worries so I can focus on being a great dad. Being a small business owner (especially in games) is extremely stressful, so it's nice that when I come home, I just have to worry about my son. (Well, right now, I'm worrying about the PlayStation version, but that should be done soon)
I feel like this is sounding like a sad post, but it is meant to be a happy one! I love my new job, I love being dad, and I honestly am loving the change of pace. I always have the option of returning to indie dev, but I really needed a break. I am working with Dan on bringing Neverending Nightmares to more platforms, and I may dabble with another project on the side, but I am really thrilled with my day job.
Even if every project I work on moving forward gets cancelled, I feel fortunate that I was able to say something important and personal with Neverending Nightmares to a wide audience. That isn't something every artist gets to say, so I feel blessed.
I want to thank you again for all your support, and I am happy to keep the forum open if you guys are still interested. I will try to check it more often. It has just been a crazy busy time for me being a dad and transitioning to the new job without being totally finished with the PlayStation port.
Also, feel free to email me directly if there is something on the forum that you want to draw my attention to or you just want to chat: matt _at_ infinitapgames.com
After the failure of Devastated Dreams, I felt pretty burned out. I was working on some other stuff (besides the port) that I was excited about, but I wasn't excited enough about it that I would be willing to do all the PR and everything necessary to bring an indie title to market. It felt weird to me because I came to the realization that so much of indie development was about marketing, which I don't really like doing. I was hoping to just focus on making games. We did that with Retro/Grade, and then no one even realized the game came out. :-/ I was looking for potential partners on the marketing/publishing side, but even that was work I didn't want to do.
I also wanted to reduce my worries so I can focus on being a great dad. Being a small business owner (especially in games) is extremely stressful, so it's nice that when I come home, I just have to worry about my son. (Well, right now, I'm worrying about the PlayStation version, but that should be done soon)
I feel like this is sounding like a sad post, but it is meant to be a happy one! I love my new job, I love being dad, and I honestly am loving the change of pace. I always have the option of returning to indie dev, but I really needed a break. I am working with Dan on bringing Neverending Nightmares to more platforms, and I may dabble with another project on the side, but I am really thrilled with my day job.
Even if every project I work on moving forward gets cancelled, I feel fortunate that I was able to say something important and personal with Neverending Nightmares to a wide audience. That isn't something every artist gets to say, so I feel blessed.
I want to thank you again for all your support, and I am happy to keep the forum open if you guys are still interested. I will try to check it more often. It has just been a crazy busy time for me being a dad and transitioning to the new job without being totally finished with the PlayStation port.
Also, feel free to email me directly if there is something on the forum that you want to draw my attention to or you just want to chat: matt _at_ infinitapgames.com