Re: Watching the Devastated Dreams campaign's progress.
Posted: Wed Jul 22, 2015 11:31 pm
662 backers are currently pledging $20,855.
July 22nd had 9 new backers. I didn't anticipate that decrease being so much. There is still hope that this dip will be temporary if the game gets some good coverage again.
Even if the dip is temporary, it is still probably enough of a reason to try to rally the backers. You have many experienced backers pledging to the project. There may be a perspective about the campaign that I am unaware of. It may take a coordinated group effort like a Thunderclap campaign to try to get out of a slump. What may be most important is getting a dialogue going because right now there isn't much talk happening.
Another daily Internet search only turned up demo playthroughs by Ch1ba and ToadieLee. Low exposure outside of Kickstarter is becoming a bigger and bigger problem. The Bitly link showed the lowest amount of sharing of all the days so far. There were no new comments on the project page. Even discussion on these forums has declined.
The Super Best Friends Play came back from Texas according to their recent podcast. Markiplier is now back from Comic Con. They made Neverending Nightmares videos, so hopefully they will make videos about Devastated Dreams.
The PR message broadcasted about the project may have to become an underdog story again. Other topics to potentially spark discussion are:
- Adapting another culture's folklore.
- Why isn't the campaign performing better.
- Game design about implementing horror.
- The personal story behind the game.
- The visual effects of the game.
Because this is a horor game, discussing horror is probably going to help the most. Maybe what is lacking is a strong enough reason for people to agree that Devastated Dreams is a game that has to be made.
Doing more interviews, participating on /r/gamedev, doing a Gamasutra guest post and other opportunities may need to be explored.
I don't know how big the percentage of Neverending Nightmares's backers were for receiving copies on Ouya. Adding Ouya support again could tap into those backers, but this may or may not be worth it. I didn't hear anything about people complaining about a lack of Ouya support for Devastated Dreams. The technical limitations of the Ouya would hold the game back too in what effects could be used.
Even with the decrease in momentum the campaign is still ranked 5th in popularity. Many of the worse ranked projects aren't doing very good. There really isn't many projects active right now that were able to spark my interest. I have lower standards about what is a decent game than some gamers, so if I'm not impressed it means a lot of people may not be impressed with what campaigns are live too. Most of the campaigns launching right now are really poorly executed. The low quality campaigns aren't really helping to generate much traffic to other active campaigns.
July 22nd had 9 new backers. I didn't anticipate that decrease being so much. There is still hope that this dip will be temporary if the game gets some good coverage again.
Even if the dip is temporary, it is still probably enough of a reason to try to rally the backers. You have many experienced backers pledging to the project. There may be a perspective about the campaign that I am unaware of. It may take a coordinated group effort like a Thunderclap campaign to try to get out of a slump. What may be most important is getting a dialogue going because right now there isn't much talk happening.
Another daily Internet search only turned up demo playthroughs by Ch1ba and ToadieLee. Low exposure outside of Kickstarter is becoming a bigger and bigger problem. The Bitly link showed the lowest amount of sharing of all the days so far. There were no new comments on the project page. Even discussion on these forums has declined.
The Super Best Friends Play came back from Texas according to their recent podcast. Markiplier is now back from Comic Con. They made Neverending Nightmares videos, so hopefully they will make videos about Devastated Dreams.
The PR message broadcasted about the project may have to become an underdog story again. Other topics to potentially spark discussion are:
- Adapting another culture's folklore.
- Why isn't the campaign performing better.
- Game design about implementing horror.
- The personal story behind the game.
- The visual effects of the game.
Because this is a horor game, discussing horror is probably going to help the most. Maybe what is lacking is a strong enough reason for people to agree that Devastated Dreams is a game that has to be made.
Doing more interviews, participating on /r/gamedev, doing a Gamasutra guest post and other opportunities may need to be explored.
I don't know how big the percentage of Neverending Nightmares's backers were for receiving copies on Ouya. Adding Ouya support again could tap into those backers, but this may or may not be worth it. I didn't hear anything about people complaining about a lack of Ouya support for Devastated Dreams. The technical limitations of the Ouya would hold the game back too in what effects could be used.
Even with the decrease in momentum the campaign is still ranked 5th in popularity. Many of the worse ranked projects aren't doing very good. There really isn't many projects active right now that were able to spark my interest. I have lower standards about what is a decent game than some gamers, so if I'm not impressed it means a lot of people may not be impressed with what campaigns are live too. Most of the campaigns launching right now are really poorly executed. The low quality campaigns aren't really helping to generate much traffic to other active campaigns.