matt wrote:The matching thing is interesting. I came up with an idea, which I think will be cool that sort of solves that i a different way, but maybe we can use matches as well. My worry is that if we use matches for puzzles, it'll end up very Zelda-y (light all the torches to unlock the door), but those are just the obvious uses. I'll give it some more thought.
Hey, if it fits, it fits, if it doesn't, it doesn't.
matt wrote:I was actually planning a backlit level for Neverending Nightmares, but it got cut because we ran out of time. It was going to be even less game-y and more experimental than the rest of Neverending Nightmaes, so it's probably better it didn't see the light of day. I'm not sure what the technical difficulty with backlighting was, but I think we've solved it since.
Ah, cool. I seem to recall this was like waaaaaaaaay back in development, like right after the kickstarter, I think.
matt wrote:I definitely want to have a limited stamina, but I'm thinking that perhaps the character won't have asthma and instead be able to walk after the stamina runs out. I think that'll alleviate some criticisms but also keep the worry that you might not be able to outrun the enemies.
That's actually a really good idea. Why didn't I think of that?
matt wrote:Joe really wants to add parallax ala' Super Nintendo, which might make some things feel a little more 3D, but it is challenging to frame things such that we could use the parallax given our game camera. Everything would have to be on a hill or something, so the ground would fall away...
Well, you could fully embrace the illogical nature of it and go for a pop-up book kind of look. I'd say go with whatever you think works the most effectively and takes the least amount of time and effort.