Ok so seeing as this is based mainly upon the new build. I'll just cover the new level and everything that's been added!
- First major noticeable thing, the audio. Wowzers it sure just got a large upgrade! I love the reverb effect you've added

Also I swear that some sounds have been replaced or at least enhanced by the reverb like walking and using doors. Great stuff
New level stuff! Not gonna lie I found the divergence for the other path somewhat hidden in a way as you're only given a split second to notice it.
PATHWAY SPOILERS
Honestly the only reason I found it was because I thought it may have been triggered by the Blade Girl in the darkness. Like if she stabbed you before you had the chance to avoid her then it'd change your path, but then it just spawned me back in a room, which then lead to outside into the darkness. This made me realise "Oh you can use these doors in the darkness". So the next one I saw was next to the Gabby corpse on the operating table so naturally I went for that.
I'm not sure how easy it'll be to figure out for others so I guess you'll have to wait and see what the general consensus is!
Onto the new stuff itself though:
- Love the aesthetic, like the asylum but a little cleaner and more sterile. Yet it still manages to get deteriorated throughout the level
- New enemy! When I first saw him come at me, I remember distinctly saying to myself "Oh God what is that, ahhhhh run away D:". I dunno what it is, I think it's the grin on the face that just rubs me the wrong way *shivers* So yes it's a pretty great monster added to the roster I say haha

- One thing that I thought was missing was the lack of interactables as I don't remember there being all that many. I'm sure that you'll add some more later though so s'all good!
- When the darkness kicks in, made me nervous I must say hahaa. Nice one
- Love the constant descent into holes. Adds a nice level of despair as you just keep getting deeper and deeper, with no way of returning back up. Helps solidify the atmosphere nicely!
- The ending: I liked it actually, little more straightforward than the first ending but still something that makes sense within the context of the game. Only thing was that I thought it was rather abrupt you know, like it caught me off guard a bit. It's not a bad ending though, I liked it! So don't take my small critique as a sign that I didn''t like the ending
So yeah overall, great stuff

I must say that everything's coming together quite nicely in this game for you and the team Matt. Given that you haven't really made any huge misteps so far, I love seeing everything come together relatively smoothly. Shows how much effort that you've all put in I suppose
Still loving the game and I look forward to the next build
