0.4 New enemy discussion [SPOILERS]
Posted: Fri Jun 13, 2014 6:14 pm
It is clear that some people are having trouble figuring out the new enemy, so for those who have figured it out, I thought it'd be worth discussing ways to make it easier to figure out or alternate solutions.
I really liked the reactions to the ghost Lydia in "A Coming Storm", and so I wanted to do something along the lines of that. I like the idea of a ghostly apparition appearing, and then saying "NOPE" and running away. Since it's a nightmare, it doesn't have to obey regular rules.
In watching nsane's video (https://www.youtube.com/watch?v=T36Bo8t9YYU), it seems that running away from the character was the last thing on his mind.
So here are my thoughts on the manner:
1) Make it so if you leave the room, she never respawns. I was thinking about doing this since you are essentially escaping from her anyway, but if you do that, it seems like you miss out on running away not knowing when she is going to disappear, which is the best part of the enemy.
2) Speed her up, so you have to run. I'm not happy about this either because I like the idea of her slow relentless pace because it emphasizes what terrible shape she's in. (Poor girl!)
3) Make it so it is possible to run around her. It seems like it might be challenging to get it so she mostly kills you, but you can get around her (especially because up/down differences are a bit tricky to perceive)
4) If you fail too many times, make her disappear if you walk away or based on a timer. I guess this is a reasonable solution, but in watching nsane's video, I'm not sure how much that would help. He seemed to keep her on screen, which makes it harder to have her disappear like when you run away... I dunno I suppose it's worth a shot.
5) Just cut her if you fail too many times. This is easy to implement, but it seems undesirable because I would probably have to kill all of them for the rest of the level, which would make it less interesting.
What do you guys think? Any preference? Anything else I'm forgetting?
Thanks!
I really liked the reactions to the ghost Lydia in "A Coming Storm", and so I wanted to do something along the lines of that. I like the idea of a ghostly apparition appearing, and then saying "NOPE" and running away. Since it's a nightmare, it doesn't have to obey regular rules.
In watching nsane's video (https://www.youtube.com/watch?v=T36Bo8t9YYU), it seems that running away from the character was the last thing on his mind.
So here are my thoughts on the manner:
1) Make it so if you leave the room, she never respawns. I was thinking about doing this since you are essentially escaping from her anyway, but if you do that, it seems like you miss out on running away not knowing when she is going to disappear, which is the best part of the enemy.
2) Speed her up, so you have to run. I'm not happy about this either because I like the idea of her slow relentless pace because it emphasizes what terrible shape she's in. (Poor girl!)
3) Make it so it is possible to run around her. It seems like it might be challenging to get it so she mostly kills you, but you can get around her (especially because up/down differences are a bit tricky to perceive)
4) If you fail too many times, make her disappear if you walk away or based on a timer. I guess this is a reasonable solution, but in watching nsane's video, I'm not sure how much that would help. He seemed to keep her on screen, which makes it harder to have her disappear like when you run away... I dunno I suppose it's worth a shot.
5) Just cut her if you fail too many times. This is easy to implement, but it seems undesirable because I would probably have to kill all of them for the rest of the level, which would make it less interesting.
What do you guys think? Any preference? Anything else I'm forgetting?
Thanks!