matt wrote:I agree that stories centering about different life experiences would be truly great narratives. However, I think they are a lot harder to fit into the context of video games. Gone Home succeeded somewhat in that regard, but at least to me, I felt like it wasn't much different than a heterosexual teen romance... Perhaps had it been written by a lesbian woman instead of a white male, it would have been different. (I'm not criticizing it - It was very well written)
I'm surprised you thought of the lesbian relationship in Gone Home as so similar to a heterosexual teen romance. Now certainly, it has many aspects in common, and I imagine that was one message the writer was trying to convey. But I also can recognize in the story many aspects that are unique to or at least far more common in the gay experience. Admittedly, I'm sure it helps that I'm gay and have thought/read a lot about these issues, and can personally identify with many of them, even if I don't have such a dramatic story to tell. Spoiler warning for pretty much the entire rest of this post...
One of the first things you see is the difficulty in finding a relationship when everyone is afraid to come out of the closet. Initiating romance is awkward enough for everyone, but here Sam and Lonnie have to go through this elaborate series of sending subtle signals and reading innuendo, with potentially disastrous consequences if they guess wrong. I went to high school in a pretty socially conservative area from 1995-1999 (so around the timeframe of the game), and I don't think there was a single openly gay student there. I didn't date at all until I was in college, and even in a bigger city and more supportive and independent environment, it was hard to get over my insecurity. I actually found out years later that one of my biggest high school crushes actually was gay. Even though I'm currently in a happy relationship, I can't help but wonder what I missed out on.
Even once Sam and Lonnie have confirmed that they're into each other, things don't get easy, because they have to pretend that they're not dating. And many people in the closet find those little lies they have to keep telling everyone around them a crushing burden. Or they worry about drawing attention to themselves for something as innocuous as holding hands, which would hardly even be noticed for a straight couple. Still, Sam and Lonnie draw enough attention to themselves to face bullying at school. One of the gamier aspects of Gone Home is the carelessness with which Sam leaves notes about her sexuality scattered about the house. I seriously doubt a real person in her position would have done that.
Then Sam's fears come true. The school finds "inappropriate" material (basically just a zine about girl punk bands as I understand it), and she's involuntarily outed to her parents. They restrict her freedom to travel and her ability to see her girlfriend. And they won't even recognize her sexuality as a fundamental part of her. They view it as just a phase, and research ways to "cure" the condition. Now personally, I chose to come out to my parents when I was in college, though even then, part of my reasoning was that, as more people at school learned about it, the news might get back to them. And even though I got to choose how to roll out the news, I still got somewhat this reaction. My mother asked if I'd been hanging out with a "gay crowd" as if gayness was contagious. And she even suggested that I should at least try dating women. I suppose the pithy response would have been that she should try dating women too to make sure she's not actually a lesbian, but my actual response was that this wouldn't be fair to me or to the woman I'd be dating. Talk about the world's most awkward breakup conversation--"Yeah, I knew I was gay when I started dating you, but my mother wanted me to make extra sure. Hope you weren't inconvenienced too much." Even now, my mother's better about things, but I don't know that my boyfriend will be allowed to set foot in their house for as long as my father's alive.
And, getting back to Gone Home, in the end, Sam and Lonnie take a huge gamble by leaving town without any clear plan of where they're going to go and what they're going to do. For Lonnie, I think she probably made the right decision in not joining the military. I know she'd been working toward it for years, but was an anti-authoritarian lesbian really going to fit in during the era of Don't Ask Don't Tell? With Sam, it's more difficult to say. As much as her last message put a positive spin on running away, she's still a minor, and while she had been in great position to go to a good college, now she may not even finish high school. But it's definitely true that gay kids are far more likely to run away or be kicked out of their homes, and many wind up homeless.
OK, I think that completes my thesis on Gone Home as a piece of LGBT fiction (with bonus autobiography). What's truly horrifying is that, as real and serious as these problems are, there are places like Uganda or Russia where they're far worse. I don't know how someone would integrate that into a video game, but if they ever do, I want to see it.