142 - Ethics of Kickstarter
Posted: Wed May 28, 2014 9:09 am
In response to Steve Swink's excellent GDC talk on the ethics of running a kickstarter, I give my own thoughts on the subject.
The official forums for Infinitap Games.
https://forums.infinitapgames.com/
It is definitely a big task, and the first thing I do when I get off of work is log onto the forums. (Well, I guess lately my wife and I have been doing T25 work outs after work the last month, but AFTER that) I honestly think that you guys are helping me make the game better. I truly think that if left to my own devices, the game wouldn't be nearly a good. In some sense, it's kind of weird. You guys are paying ME to help make my game, but I think being involved in the development of the game is a fun experience if you haven't been toiling away in the development trenches for over 10 years like I. (hahaha, I sound so bitter and grizzled). I think that's perspective that some game developers lose - that it is FUN being part of development. I remember working on the Incredibles and how happy I was working overtime even though the game was crappy. hahahaI mean you're always in contact with backers, whether it be on these forums or through Kickstarter updates. Also you seem to genuinely listen to your backers and implement some ideas into the game that originated on these forums (Things like the sprint animation and dialogue exchanges). To even have this level of involvement in the community is a large undertaking, especially when you're developing the game on the side! I'm sure it's much appreciated around these parts as well hahaha
Well, I'm still actually selling it on the slacker backer page, but I actually feel kind of bad because it's $20. While I think it'll be cool I feel kind of weird asking for money after the kickstarter is over, and I don't know if $20 is a good price for it. I kind of added it during the "desperation" phase of the kickstarter, where I was trying everything I could think of to get some extra dough. The problem is now I'm sort of locked into a pricing model because I don't want anyone to feel ripped off. Next time, I'll be sure to include my notes in the regular rewards because I think that may be a lot more compelling than the inner circle (where the videos got like 6 views) or perhaps the novel.Also slightly off topic but, you mentioned the designers notebook in this video and it makes me think "Man I wish I could have gotten that on the Kickstarter".
Ohhhhhhh, well I think I'll probably get that soonWell, I'm still actually selling it on the slacker backer page
That actually exists (https://www.fundedbyme.com/en/) and the developers of "U55 - End of the Line" are turning to it to get their game off the ground. You can check it out here.people like Colin Moriarty at IGN have suggested that we instead use a sort of crowdfunded venture capital model. So a developer could say that in exchange for funding their game, they were willing to sell a set percentage of it.
While I totally agree, I suspect I'll do something similar to Among the Sleep where I launch on Steam at 10% off. Steam launches are super important, so any sort of discount might pressure people to buy it, which will help our numbers, which will help us get into future promotions.I know that you probably think that it may be too expensive but it's important to keep to the Kickstarter pricing that you gave, otherwise people may feel like they're getting ripped off otherwise.
So what we have here is not typical and probably also helped by the overall smaller (and thus more individualized) community.
Same for me with Double Fine's Broken Age, that was the first thing I backed and I was excited to get on their forums and follow the project, but once I registered and saw the forums exploding from day one with thousands of posts I just gave up. Thankfully their video documentaries are amazing, so I was still glad I backed.gagaplex wrote:Kickstarter is a lot about trust, because at the end of the day we have nothing but the word that whatever project will ever see the light of day.
But you, matt, were always very active and interactive, both in the comment section of the Kickstarter itself, the updates and now the forum.
I do appreciate that a lot, but I must say this is - at least in my limited experience - not the norm. A lot of projects go with the updates and some, like Mighty No. 9, also try to actively involve the community, but - funnily enough - they are too big. I backed that and I'm glad I did, but I'm not at all involved in the community because it's so gargantuan that a single voice is completely drowned out.
So what we have here is not typical and probably also helped by the overall smaller (and thus more individualized) community.
In general, I'm not a fan. What if someone is passionate about the game and doesn't have a credit card? What if they were a super fan of the game, but just didn't hear about your project?Darkest Dungeon offered a class that's usable only by the backers, and there was some complaining, if I remember correctly. I'm fine with this personally, if someone is willing to take the risk on a project and pony up some money early they should be rewarded, but I'll agree it does start to get into dangerous territory.
You're right, cosmetic stuff is probably the best option for backer-exclusive ingame stuff. Thankfully it doesn't seem to be a big trend with Kickstarters at the moment.matt wrote:In general, I'm not a fan. What if someone is passionate about the game and doesn't have a credit card? What if they were a super fan of the game, but just didn't hear about your project?Darkest Dungeon offered a class that's usable only by the backers, and there was some complaining, if I remember correctly. I'm fine with this personally, if someone is willing to take the risk on a project and pony up some money early they should be rewarded, but I'll agree it does start to get into dangerous territory.
I hate the idea of not being able to get something because "it's too late". Perhaps this is just because of my OCD and collector's instinct, but I'd hate to miss out just because I wasn't aware or able to back something during a month long campaign.