138 - Tension
Posted: Mon May 19, 2014 11:44 am
In this video, I discuss the importance of tension and how we try to use it in Neverending Nightmares.
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And of course, what should be the personal mantra of anyone making anything horrifying or suspenseful--Alfred Hitchcock wrote:Luck is everything... My good luck in life was to be a really frightened person. I'm fortunate to be a coward, to have a low threshold of fear, because a hero couldn't make a good suspense film.
Someone once told me that every minute a murder occurs, so I don't want to waste your time; I know you want to go back to work.
Television is like the invention of indoor plumbing. It didn't change people's habits. It just kept them inside the house.
Alfred Hitchcock wrote:Always make the audience suffer as much as possible.
As long as they fix the controls. In the PS2 version, you aim with the left analogue stick and move with the right analogue stick, so they went with the "southpaw" FPS control scheme that nobody in the history of anything has ever used. And the worst part is, there's like 8 control scheme configurations in the options menu, and that's practically the only thing that doesn't change in any of them! Ugh.matt wrote:You should definitely try Fatal Frame 2. I think the gameplay is better, but it's not quite as tense as 1 for me.
I bet Valve is working on a way to allow you to make purchases this way. Introducing SteamFist: Punch your way to great discounts!Grabthehoopka wrote:Yeah, I didn't know they sold PSN content on amazon either, but it was one of those things that I saw and immediately bought so quick and so hard that I had to physically prevent myself from grabbing my wallet firmly in fist and punching a hole through my monitor with it. You seem like the collecting type, I'm sure you know the feeling.
When I used to play Goldeneye multiplayer long, long ago, I'd map aiming to the center analog stick (the N64 only had one), and movement to the right C buttons. Then I'd circle strafe around people who often didn't understand how I could do that.Grabthehoopka wrote:
As long as they fix the controls. In the PS2 version, you aim with the left analogue stick and move with the right analogue stick, so they went with the "southpaw" FPS control scheme that nobody in the history of anything has ever used. And the worst part is, there's like 8 control scheme configurations in the options menu, and that's practically the only thing that doesn't change in any of them! Ugh.
From what I understand, the Xbox version had reasonable controls, since that was the version I played years and years ago and I don't remember struggling with the controls; the wonky version is unique to the PS2 version. But seriously, I've wrestled with bad controls before, I know it comes with the territory, but switching the analogue sticks in a first-person viewpoint is like intensely practicing for a driving test for months ahead of time, and on the day of the test, the instructor tells you you have to push the pedals with your fingers and steer with your feet. If I had a nickel for every time I was in an urgent situation where I had to operate on gut instinct, and I pulled the camera out and immediately pointed it down and to the side while walking towards the ghost, I would have a small fortune.matt wrote:Interestingly, Fatal Frame: Director's Cut had an option to play entirely in first person, which seems like it'd kind of ruin the game. The 3rd person camera was awesome and was pretty important to setting up scares.
If I remember correctly, there actually were some bizzare control schemes that involved using two N64 controllers at once. In hindsight, it seems like they were really ahead of their time, including not one but multiple dual-analogue stick FPS control schemes, even if it meant implementing them in the most bizarre and roundabout method possible. Take the N64 controller, already one of the most awkwardly-designed controllers ever, and expect at least one player on planet earth to play with two of them, one in each hand -- someone on the dev team had to have said "Someday, they'll recognize my genius. Someday! And then they'll see! THEY'LL ALL SEE!!" at some point.ranger_lennier wrote:When I used to play Goldeneye multiplayer long, long ago, I'd map aiming to the center analog stick (the N64 only had one), and movement to the right C buttons. Then I'd circle strafe around people who often didn't understand how I could do that.