Yeah, no surprise there. It seems like a lot of indie devs are trying to cash in on the success of Slender, and almost none of them have made anything worthwhile.
Like I talked about in the Fatal Frame thread, there is a way to do random encounters, and Fatal Frame pulled it off. It should be envied and imitated. Slender I think did a decent job of not being frustrating. Everyone else, no.
I don't have a problem with short, cheaply-made horror games, per se, and I think that it's an avenue that is well worth checking out. After all, if the standard horror game can be seen as a piece of horror fiction, than that would make these short, straightforward indie horror titles the gaming equivalent of a campfire ghost story, like The Hook.
Funny thing about The Hook! It's the first thing Stephen King talks about in Danse Macabre (fishing for more imaginary bonus forum points here), and he starts the whole thing off by basically saying that The Hook is the best, most irreducible work of pure horror fiction there is. To quote!:
Stephen King wrote:The story of The Hook is a simple, brutal classic of horror. It offers no characterization, no theme, no particular artifice; it does not aspire to symbolic beauty or try to summarize the times, the mind, or the human spirit [...] No, the story of The Hook exists for one reason and one reason alone: to scare the shit out of little kids after the sun goes down. One could jigger the story of The Hook to make him -- it -- a creature from outer space, and you could attribute this creature's ability to travel across the parsecs to a photon drive or a warp drive; you could make it a creature from an alternate earth a la Clifford D. Simak. But none of these sf conventions would turn the story of The Hook into science fiction. It's a flesh-crawler pure and simple, and its direct point-to-point progress, its brevity, and its use of story only as a means to get to the effect in that last sentence, it is remarkably similar to John Carpenter's Halloween [...] or The Fog. Both of these movies are extremely frightening, but the story of The Hook was there first.
I think a lot of the problems with these kind of games is that a lot of developers just aren't interested in approaching the game this way. Rather than using your limitations to make a horror game that cuts out all the fat and basically just skips right to the scary part for a short, ultra-condensed scary experience, they see all the hits that youtubers are getting playing these kinds of games and their eyes do that slot machine thing like in old cartoons. If I recall correctly, I believe Daylight actually has a feature where if you're streaming the game on Twitch, viewers can type commands into the chat window to trigger jump scares in-game. So. Don't get me wrong, that's actually pretty neat, but just to give you an idea of what kind of game they were trying to make, that should tell you everything you need to know.