Oh shit!
Shall play it now and give you my initial thoughts
----Edit----
Ok before I post my impressions, may I ask something?
When you get to the second pile of bodies right after you wake up in the office:
http://i.imgur.com/F3gDTxF.jpg is there a way to get past or did you guys put it there intentionally as you said it's "missing the proper ending"? Because I'm stuck here and can't find a way past, I've tried like luring him out or slowly creeping past but that doesn't work, plus he doesn't move outside of that region to sneak past at all
----Edit 2----
I'll have to go to bed soon so I'll just post my impressions anyway:
Previous three levels
- Still as great as ever
- The transition from the first level into the second, completely threw me off guard! I was like "Whoa hey Gabrielle" hahaha
- Dialogue is temp I know (Nice voice acting though Matt

hahaha)
- The stairs animation is really neat, looks really smooth and I personally really dig it

- The end of the third level was surprising with the body in the room near the candle gaining even more mystery (Also the stabbing itself was pretty grim

)
- The new rendition of the "Lost Child" music is an improvement, albeit a subtle one. It's somehow even creepier than before so good job to Skyler on that one
New fourth level
The big new element in this build now!
- Immediately entering this area, especially with that banging door and the screams of agony, was terrifying. I was literally just thinking "Ohhhhh I don't wanna go out there

" hahaha
- The whole setting in the Mental Hospital was great, a good change of scenery from the previous levels. Breaks things up nicely

- The new enemy: Love the design of them, fits the world well
- The new enemy: Their mechanic is pretty interesting, different to the "Baby" prior. I did die immediately to them the first time I saw one as I was running at the time, I like the idea of taking it slow and not getting too close.
- The new enemy: I did run into one instance where I died like 3 times to one of them around half way through, as the gap was rather tight to slip past. Just figured I'd mention it! I can give you video of the place I mean if need
- The new enemy: Overall a positive addition, one that adds to the game pretty nicely

- The blood effects in the hospital were great, loved how they progressively got more and more prevelant
- When I first saw a pile of dead bodies in that huge pile, I literally cringed because of how nasty it looked (Good job whoever drew that hahaha)
- The transition when you end up in the office with Gabrielle is really jarring (In a good way) and raises a lot of questions in regards to the story
Overall I'd say it's a pretty great build

However there probably needs to be some minor tweaking to the new enemies and their placement on occasion, but hey it's only the first instance they've been used in the game so should be fine to sort out! Aside from that there are some minor polishing things in the Hospital level if I really had to nitpick and such, just stuff like shadow clipping and general art refinement.
Still you should be proud so far! Great job team haha
