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118 - Game Cameras

Posted: Mon Mar 31, 2014 10:18 am
by matt
In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras.

Re: 118 - Game Cameras

Posted: Wed Apr 02, 2014 9:35 pm
by gagaplex
Very interesting, thanks. Speaking of the enemy encounters, it did seem to "rubber-band" the camera back towards the closet a bit too quickly as the enemy leaves the "camera-relevant area" while hiding. It doesn't give whiplash or anything, but since you can probably adjust the "spring" and its pulling strength/speed, perhaps make that bit a wee bit slower? Dunno.

Re: 118 - Game Cameras

Posted: Thu Apr 03, 2014 6:16 pm
by matt
If I slow down the camera spring, then it wouldn't spring towards the enemy fast enough when necessary. I can try to tune things, but there are a lot of factors, so it is complicated. I'll make a note to revisit it when I get a chance.