Procedurally Generated Horror Game
Posted: Tue Dec 10, 2013 11:53 pm
Hey guys,
I've noticed that procedurally generated games seem to be a bit en vogue right now (Binding of Isaac, Spelunky, Rogue Legacy, Faster than Light, etc). And while people are quick to call these games Roguelikes, I really think that term is used a bit liberally (Roguelike has gone from meaning a game similar to "Rogue" to now meaning any game with random levels and permanent death. You could argue that Minecraft on Hardcore is a Roguelike by this definition).
But instead of arguing semantics, I was wondering what you guys think about the idea of a horror game with procedurally generated levels? I did a quick google and saw that there is a game called "Daylight" based around this concept coming out for Windows/PS4.
Do you guys think there is potential in this concept? A part of me finds this concept kind of exciting, because who wouldn't want a game that can continue to evolve and scare you infinitely? You'll never memorize when all the scares will happen!
But at the same time, I think there is danger in this concept, for two reasons:
1.) Gamers are quick to pick up on patterns, and learning the patterns could quickly make the game less scary.
2.) The best horror games are paced like a horror novel/film...with intentionally crafted scenes of tension and relief.
I was just curious as to what opinion you guys had on this concept? Do you guys think there is potential in procedurally generated horror? I will say that while I love me some Rogue Legacy, the best platforming experiences I've had in my life came from the Mega Man series. That's not to say RL isn't fun (one of my favorite games this year), but random does not always mean engaging. By definition it can come out to be quite lame sometimes (and also awesome).
I've noticed that procedurally generated games seem to be a bit en vogue right now (Binding of Isaac, Spelunky, Rogue Legacy, Faster than Light, etc). And while people are quick to call these games Roguelikes, I really think that term is used a bit liberally (Roguelike has gone from meaning a game similar to "Rogue" to now meaning any game with random levels and permanent death. You could argue that Minecraft on Hardcore is a Roguelike by this definition).
But instead of arguing semantics, I was wondering what you guys think about the idea of a horror game with procedurally generated levels? I did a quick google and saw that there is a game called "Daylight" based around this concept coming out for Windows/PS4.
Do you guys think there is potential in this concept? A part of me finds this concept kind of exciting, because who wouldn't want a game that can continue to evolve and scare you infinitely? You'll never memorize when all the scares will happen!
But at the same time, I think there is danger in this concept, for two reasons:
1.) Gamers are quick to pick up on patterns, and learning the patterns could quickly make the game less scary.
2.) The best horror games are paced like a horror novel/film...with intentionally crafted scenes of tension and relief.
I was just curious as to what opinion you guys had on this concept? Do you guys think there is potential in procedurally generated horror? I will say that while I love me some Rogue Legacy, the best platforming experiences I've had in my life came from the Mega Man series. That's not to say RL isn't fun (one of my favorite games this year), but random does not always mean engaging. By definition it can come out to be quite lame sometimes (and also awesome).