Re: 132 - Daylight
Posted: Sat May 17, 2014 6:53 pm
You know, actually, I remember the first time I played Call of Duty at a friend's house, (this would be Call of Duty 1, back when it was a spunky WWII shooter in 2003), and I remember it being the first war FPS shooter with high production values that took war and the "war experience" seriously, and it's basically the standard now, but back then, being put in the middle of a battle with dozens of other friendly and enemy soldiers and the cacophonous sound of nonstop gunfire and explosions filling the air was a new experience, and as far as I know, it was the first time it had been done. I think they very effectively portrayed the horrors of war in its most basic form by doing that, and I remember having to stop and take breaks in the middle of the missions cause it was just too much for me to take all at once. Oh, how far we've come since then.
I think the Soviet campaign levels did the best job of this, since the first level had you crammed onto a boat while a Commissar loudly regaled the unit with inspirational speeches while the boats around you get torn apart by artillery and aircraft fire, and when you finally land at the beachhead, there's practically nothing left of Stalingrad but a giant pile of rubble. Then, since the red army couldn't manufacture enough weapons to arm every single soldier, when you finally get off the boat, you're unarmed, and you have to storm up a hill with an army of fellow conscripts, about 3/4s of whom get mowed down by machine gun nests and blown up by artillery fire along the way. And in the next level, right off the bat you have soviet soldiers running for their lives and fellow soviet soldiers getting ordered to ruthlessly shoot them all in the back for deserting. And so, I was wondering if they were playing it up to make things more dramatic, and as I looked it up, it turns out that all of it is true, and everything in the game is based as closely as possible on things that actually happened, which lends a lot of weight to the crazier parts of the game.
I think the intention of all of the Call of Duty games is never to show war and conflict in a positive light, but their recent trend of changing the focus from one tiny soldier in the middle of a giant war to more character-focused, special forces unit stuff, as well as the focus on neato advanced and future technology, has moved the tone back to the one-man-army style of game that Call of Duty made a name for itself by setting itself apart from in the first place. It's really bizarre.
I think the Soviet campaign levels did the best job of this, since the first level had you crammed onto a boat while a Commissar loudly regaled the unit with inspirational speeches while the boats around you get torn apart by artillery and aircraft fire, and when you finally land at the beachhead, there's practically nothing left of Stalingrad but a giant pile of rubble. Then, since the red army couldn't manufacture enough weapons to arm every single soldier, when you finally get off the boat, you're unarmed, and you have to storm up a hill with an army of fellow conscripts, about 3/4s of whom get mowed down by machine gun nests and blown up by artillery fire along the way. And in the next level, right off the bat you have soviet soldiers running for their lives and fellow soviet soldiers getting ordered to ruthlessly shoot them all in the back for deserting. And so, I was wondering if they were playing it up to make things more dramatic, and as I looked it up, it turns out that all of it is true, and everything in the game is based as closely as possible on things that actually happened, which lends a lot of weight to the crazier parts of the game.
I think the intention of all of the Call of Duty games is never to show war and conflict in a positive light, but their recent trend of changing the focus from one tiny soldier in the middle of a giant war to more character-focused, special forces unit stuff, as well as the focus on neato advanced and future technology, has moved the tone back to the one-man-army style of game that Call of Duty made a name for itself by setting itself apart from in the first place. It's really bizarre.