The active Kickstarter projects discussion thread.

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LobsterSundew
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Re: The active Kickstarter projects discussion thread.

Post by LobsterSundew »

The Black Glove didn't make it, but had an impressive final week. I'm now starting to analyse how the percentage of backers at a reward tier changes over time to try to get new insights into how campaigns are performing.
http://i.imgur.com/tcIeg80.png

I was surprised this morning to see one of the graphs I assembled linked to in the Moon Hunters' post-mortem. I did not help on that campaign, but I did put that graph link up on a Facebook comment. I noticed they thought about looking at the average pledge amount per backer from specific sources. That is an idea I hadn't thought about before. It would be interesting to explore it more to see what sources of backers could bring in more in pledges.

Flamberge has been handling stretch goal decisions through backers voting. Its execution is impressive to me. I've been trying to beat the last level of the demo without an ally taking any damage.

Now it the time of year when Kickstarter is going to be slowing down for good projects.

GLIESE had a pitch video that slowly ramped up faster and faster. It had a total of 2 backers, no reward tiers selected and $1,150 raised on November 5th. What is even more strange is since then they've actually removed that pitch video which can be found on Vimeo.

Late To The Party is an interesting RPG where players control a KGB agent.
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matt
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Re: The active Kickstarter projects discussion thread.

Post by matt »

That is a really interesting graph for The Black Glove. It is cool to see the larger tiers becoming a greater percentage as time passes. It's too bad they weren't able to get the funds they needed to make the game...

Thanks for all the cool project recommendations! :-D
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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matt
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Re: The active Kickstarter projects discussion thread.

Post by matt »

That Dragon, Cancer has just launched a kickstarter. I've gotten a chance to play some early levels, and it's really amazing. Definitely check it out!
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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evilkinggumby
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Re: The active Kickstarter projects discussion thread.

Post by evilkinggumby »

matt wrote:That Dragon, Cancer has just launched a kickstarter. I've gotten a chance to play some early levels, and it's really amazing. Definitely check it out!
Backed. Pretty kool sounding.
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LobsterSundew
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Re: The active Kickstarter projects discussion thread.

Post by LobsterSundew »

Watching how percentages change over time is another step I've taken with my graphs. I actually can visually identify a lot of the same information in the backers by reward tier over time graph, but this new graph might make it easier for others to see those trends. I am going to have to graph many more campaigns and make comparisons to see if I can find more insights.

Below is a graph about Impact Winter.
http://i.imgur.com/mjixo0u.png
Something to help understand how the graph about the percentage of backers over time works is to look at the £6 early-bird tier and see how it declines. It declines because it was filled on the first week, so its percentage won't be going up later unless something really goes wrong in other tiers. The blue bar that sticks out at the front of the £6 tier is people gravitating mostly towards the early-bird discount. The £9 and £12 tiers go up because they are diluting the filled early-bird's presence. What I find interesting is the percentages for the £15, £20 and £35 tiers stabilize. I hope to gain more accuracy with projecting where a campaign will be going into the last 48 hours.

There are a lot of campaigns launching recently that I expect to fail. Many of them might work at a better time of year. I can speculate that many of these project creators realize they should not end a 30 day length campaign too close to Christmas, so they are rushing their projects out now so they don't have to wait until February 2015.

Scorn Episode One has a bio-horror feel that I like. There was a memo type thing with transparency about where the project is. The rewards structure looks stretched too thin and only spans €15 to €200 which is going to make it extra difficult to get funded. The pitch gets better halfway through, but that is a bit too long of a wait. At first I thought it would only be camera flythroughs of 3D environments which is something projects with not much else done often try.

The Crow's Eye is another horror game. It has a demo and I like the soft look to the levels when using a lighter. I am reminded how bad flashlights in horror games are compared to what a low-end $20 LED flashlights for flashlight hobbyists can do now. I can point one at a white ceiling to light up the entire room with the rays bouncing. It is like how shotgun spray in FPS multiplayer games don't work like the real-world gun because it would be too overpowered.

Vincent the Vampire has a weird world of lawyers and werewolves for an officeworker protagonist to explore.

Kelvin and the Infamous Machine is another point and click adventure game involving a time travel machine with a shower curtain.
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matt
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Re: The active Kickstarter projects discussion thread.

Post by matt »

Your graphs are always super interesting! Thank you for sharing them. It does seem like a really difficult time to do a kickstarter with Thanksgiving right around the corner (at least for Americans) and Christmas coming soon...
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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LobsterSundew
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Re: The active Kickstarter projects discussion thread.

Post by LobsterSundew »

I realized a lot of new campaigns are from Spain based creators. One of those is Crossing Souls: An Adventure Between Life and Death which is one of the stronger projects to have launched this month. Children interact with ghosts thanks to the power of a stone. The animated cutscenes fits the 1980s presentation.

To Azimuth is an adventure game about characters searching for abducted loved ones. I like the colour choices. The rewards only span $1 to $100 while there is a $20,000 goal.They have a prototype video and at the 5 minute mark is an interesting room transition where the doors and walls artisticly fall away.

The Scoundrels Guild is an OUYA game. Animations seem a bit off such as the hands, but at 2:08 there was a lobster on the table.
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LobsterSundew
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Re: The active Kickstarter projects discussion thread.

Post by LobsterSundew »

Hollow Knight has some great atmosphere. The 2D animations are strong.

Formicarium is another insect focussed game. This time it is about managing an ant colony.

Buck & Miles is a SNES platformer homage.

Here is a big adventure game project. Thimbleweed Park is a new adventure game from former LucasArts developers Ron Gilbert and Gary Winnick. It is already over 28% funded for its $375,000 goal.
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evilkinggumby
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Re: The active Kickstarter projects discussion thread.

Post by evilkinggumby »

dangit for some reason i can't add my credit card to try and back Hollow Knight.. grrr. Seems to happen with a lot of the clients overseas. Maybe the card is blocking it.. not sure.
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Hansson
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Re: The active Kickstarter projects discussion thread.

Post by Hansson »

LobsterSundew wrote:Scorn Episode One has a bio-horror feel that I like.
The designers sure know their Giger. Hopefully the funding succeeds.
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