Re: Alpha 0.4 discussion [SPOILERS]
Posted: Sat Jun 14, 2014 6:58 pm
I just enlarged the background texture as a test instead of having an artist redraw it, so yeah it looks pretty crappy. I’ll have an artist redraw it when they have some free time. You have a good eye! I was hoping no one would notice. Hahaha- Something I did note however is that when you view the portrait in "Closer look mode", the background behind the painting looks blurry (Picture of this: http://i.imgur.com/EVZnEUf.jpg). I'm not sure if that was intentional or not, to create a blur effect or something, but I just felt like pointing it out in case it was a mistake.
What did you think of it? I expected to hear more about it, but I suspect a lot of people aren’t replaying the initial levels. Does it fit in? Was it surprising? It does seem a little weird, but it is really important for me to get it in because that is actually an intrusive thought that has haunted me for many years...That new scene that comes after the basement came outta nowhere! I was not expecting that, pretty gruesome stuff
This is 100% true and it’s a tricky problem to solve. I discussed it with the sound designer, and we’ll try and work something out in the mixdown pass, but there is still a ton of audio work to do, so it might be a while before we figure it out. We had a similar problem in Retro/Grade, so what I did is analyzed the music volume and how it changed over time, and then adjusted the sound effect volume accordingly. It wasn't perfect, but I think it helped.- Something I generally wanted to note. I feel like in certain instances when running that it can be hard to hear Thomas breathe over the music, I noticed it especially on this level. It could just be my audio setup however so I don't know, anybody else have this sometimes?
My thought was that people wouldn’t see all of them, so we’d put in a few in case they were skipped. However, we added the closer looks to EVERY door after we added those, which incentivizes viewing all the doors, so I guess the likelihood of seeing them all is pretty high. I’ll make it so they only trigger once when I get a chance.- The hand jump scares: First one = Great - Second one = Alright - Third one = Ehhhh. I feel like you should probably just cut it to one as it happens too often and seems a little cheap (At least in my opinion)
Good catch with the cell doors! I thought we got them all.
We have some really cool things planned (some of which have been hinted at), but I am really happy with how this turned out, so it is going to be a challenge. We might have to do something like the asylum level where we push it before it is “done done”, so the first pass might not be quite there yet, but in the end, it should be pretty intense.My only curiosity now is how it will all end of this playthrough and how you'll top the previous level with this last one, so no pressure
Anyway, thank you so much for you feedback! I really appreciate you taking the time to play through everything!