matt wrote:Lobster - thanks for providing that graph! It's super interesting. Can any interesting conclusions be drawn from the $1 tier?
Before
Neverending Nightmares's campaign had even ended, it was obvious the $1 tier was helping it maintain its popularity ranking. The same effect was observed on
Vanguard V. It was maintaining a high ranking, even though it wasn't doing well with funding, due to its $1 demo tier getting hundreds of backers.
Ray's The Dead is now working towards stretch goals. It is a bit confusing how hard it has been to get press. I was way too optimistic with my projections for how well the $30 tier would do before the campaign launched.
http://i.imgur.com/f3zzlaw.png
Stash: No Loot Left Behind did a hard reboot tactic that I do not like. The idea is that a project can reboot to game the popularity rankings for more exposure. The result is just stalling out again. Another game might be able to use that tactic more successfully, but it feels like this is a tactic that shouldn't be used.
http://i.imgur.com/26ckeaf.png
http://www.kicktraq.com/projects/frogdi ... hart-daily
Jenny LeClue used some interesting tactics. The 48 hour challenge is something I'd like to see become more common. They found someone who would pledge an additional $1,000 if the campaign reached a specific funding point before a specific time.
There is an incoming Kickstarter campaign for
Moon Hunters. This could be an interesting project because of its relationship with
Square Enix.
My updated Kickstarter guide is approaching 30,000 words. The table of contents on its own is two and a half pages.
Kickstarter itself recently updated how the search works, how thumbnails are framed in the Discover section (A lot of projects now have parts cut off the bottom of their thumbnails) and the project creator dashboard now can select a specific hour to end.