Re: 197 - Interaction Postmortem
Posted: Wed Oct 22, 2014 6:34 pm
I really don't want to have any on screen prompts or button icons or exclamation points. One of the goals for Neverending Nightmares was a commitment to immersion, and I think we succeeded in that regard (although one could argue that we were forced to have gameplay that was too simple because of it). I want to continue to try that in the next game.
Those are good idea for the baby monster, but I’d probably want to keep things simpler. We probably will make it a bit more complex than the first game, but I think keeping things simple is a good goal.
Those are good idea for the baby monster, but I’d probably want to keep things simpler. We probably will make it a bit more complex than the first game, but I think keeping things simple is a good goal.