Re: 154 - Good Puzzle Design
Posted: Sun Jul 06, 2014 2:39 pm
Dreadout had bad puzzle design in my opinion. I ended up following walkthrough videos for a lot of it because I couldn't figure out where I was going or what I was doing. It seemed like the way they expected you to play was:
1) Look around the entire world for something new ghost.
2) Defeat that ghost.
3) Look around the entire world for something that changed.
That's the way it seemed to me. I guess there was one real "puzzle", which was kind of clever, but the problem is I had no idea what it changed in the world when I solved it.
1) Look around the entire world for something new ghost.
2) Defeat that ghost.
3) Look around the entire world for something that changed.
That's the way it seemed to me. I guess there was one real "puzzle", which was kind of clever, but the problem is I had no idea what it changed in the world when I solved it.