Re: Alpha 0.5 discussion [Spoilers]
Posted: Thu Jun 26, 2014 11:59 am
I fixed the credits thing today, so that'll be in the next build.
We just got some really cool new things in "the Final Descent" level. I kind of wish I waited to release the build, but I guess it's good I saved some surprises for the next one.
A few people responded on the survey to the $14.99 question: "Definitely not. You have a lot of work to do in 3 months if you want people to buy it."
I probably shouldn't have put that question on there because I was worried I might not like the answer to it. D'oh!
Asuming it was you and you are comfortable discussing it, what do you think we need to do? Is it that the game needs some polish or that it is too short? Gone Home took me 113 minutes for $20, and it was a really well received game, so I'm of the opinion that short isn't necessarily a bad thing.
We are adding the branches, so it is going to be significantly longer. Our goal is another 3 nightmares, which is probably 45 minutes to an hour of gameplay if our current nightmares are an indication. In addition, you'll have to explore the world to find the branches, which probably would add another half an hour to an hour. So if you say our playtime is two hours now, it could easily get up above 4 assuming you are interested in unlocking all the secrets.
However, I worry that people will just hit one ending, call it done, and then complain the game is still too short and not worth $14.99. I'm especially concerned with the people who responded that we have a lot of work left to do think....
Does anyone have any thoughts?
Thanks!

A few people responded on the survey to the $14.99 question: "Definitely not. You have a lot of work to do in 3 months if you want people to buy it."
I probably shouldn't have put that question on there because I was worried I might not like the answer to it. D'oh!
Asuming it was you and you are comfortable discussing it, what do you think we need to do? Is it that the game needs some polish or that it is too short? Gone Home took me 113 minutes for $20, and it was a really well received game, so I'm of the opinion that short isn't necessarily a bad thing.
We are adding the branches, so it is going to be significantly longer. Our goal is another 3 nightmares, which is probably 45 minutes to an hour of gameplay if our current nightmares are an indication. In addition, you'll have to explore the world to find the branches, which probably would add another half an hour to an hour. So if you say our playtime is two hours now, it could easily get up above 4 assuming you are interested in unlocking all the secrets.
However, I worry that people will just hit one ending, call it done, and then complain the game is still too short and not worth $14.99. I'm especially concerned with the people who responded that we have a lot of work left to do think....
Does anyone have any thoughts?
Thanks!