Re: Game Bug: Candlestick crash
Posted: Sun Dec 01, 2013 7:33 am
Bah I don't have a Humble Bundle account
Hope there's another way or you can just sign up and it works immediately!
---Edit---
Never mind, got it working! Gonna test this bad boy out
---Edit 2---
Alright, few first impressions:
- Didn't get that crash with the candlestick thankfully so I could play all the way through
- Lighting and shadows still look great!
- Run mechanic is actually pretty awesome, like how much time you're given to use it before you run out of stamina (Maybe could do with a touch less stamina so you run out one or two seconds earlier). Also like that there's no meter on screen and you have to just solely rely on the level of breathing from the main character
- Running with items is pretty buggy as they return to their defualt "un-picked up" state (I.e axe on the floor or candle on the table) when you run and they just jump forward suddenly to follow you. I'm sure you knew that already though so hahaha
- Like the idea of environmental elements being interactive like the sink near the start, adds some mystique to the environment and makes everything feel uneasy
- Walking upwards animation looks pretty good, just needs some polish and it'll look great!
Think that's all I have to say at the minute but I'll play through it again just to be sure if there wasn't anything I missed the first time around

Hope there's another way or you can just sign up and it works immediately!
---Edit---
Never mind, got it working! Gonna test this bad boy out

---Edit 2---
Alright, few first impressions:
- Didn't get that crash with the candlestick thankfully so I could play all the way through
- Lighting and shadows still look great!
- Run mechanic is actually pretty awesome, like how much time you're given to use it before you run out of stamina (Maybe could do with a touch less stamina so you run out one or two seconds earlier). Also like that there's no meter on screen and you have to just solely rely on the level of breathing from the main character
- Running with items is pretty buggy as they return to their defualt "un-picked up" state (I.e axe on the floor or candle on the table) when you run and they just jump forward suddenly to follow you. I'm sure you knew that already though so hahaha
- Like the idea of environmental elements being interactive like the sink near the start, adds some mystique to the environment and makes everything feel uneasy
- Walking upwards animation looks pretty good, just needs some polish and it'll look great!
Think that's all I have to say at the minute but I'll play through it again just to be sure if there wasn't anything I missed the first time around
