Our games contain some disturbing and graphic content. How do we come up with that? In this video, I talk about some of our influences.
27 - Disturbing Inspiration
27 - Disturbing Inspiration
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games
- evilkinggumby
- Posts: 297
- Joined: Mon Oct 07, 2013 8:41 pm
Re: 27 - Disturbing Inspiration
awww.. this was just way too short and not nearly loaded with info
i really figured this would be a blast to let you chat about all the many influences. You did give some details but.. i dunno.. felt..very.. brief.
I am curious about all the stuff you ended up cutting from NeN because it was just too stomach churning. Would be kickass to release a NeN EXTREME with no holds barred material.. *nudge nudge*

I am curious about all the stuff you ended up cutting from NeN because it was just too stomach churning. Would be kickass to release a NeN EXTREME with no holds barred material.. *nudge nudge*
Re: 27 - Disturbing Inspiration
Well, a lot of my influences are just my own OCD, which I've talked about at length. All the worst stuff in Neverending Nightmares were from my intrusive thoughts.
Sorry for the confusion. That was Devastated Dreams we cut it from. It was a version of the dead baby under the sheet where it was just like chunks of baby - like bits of its skull and all that. It was pretty grisly.
Sorry for the confusion. That was Devastated Dreams we cut it from. It was a version of the dead baby under the sheet where it was just like chunks of baby - like bits of its skull and all that. It was pretty grisly.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games