In this developer diary, I discuss the advantages of having a unique art style to make your game stand out among the numerous terrific indie games that exist now.
06 - Unique Art Styles
06 - Unique Art Styles
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games
- evilkinggumby
- Posts: 297
- Joined: Mon Oct 07, 2013 8:41 pm
Re: 06 - Unique Art Styles
yay for getting sidetracked..LOL
i wouldn't call the art style "watercolor" but really "Pen and ink wash". That's essentially what it is, a pseudo india ink piece using line and wash to create the look you have.
I think it is good to get that distinct stand out look, for sure. I don't mind pixelart but i will say it is wearing thin on me when i see every other title trying it and the style is oddly very similar. going RETRO and shooting for a look for NES or SNES is fine, shooting for the straight up pixel art style that reminds me of zoomed in c64 characters.. not really for me.
so i will say i like your style better than pixelart most dev's around gravitating towards.
i wouldn't call the art style "watercolor" but really "Pen and ink wash". That's essentially what it is, a pseudo india ink piece using line and wash to create the look you have.
I think it is good to get that distinct stand out look, for sure. I don't mind pixelart but i will say it is wearing thin on me when i see every other title trying it and the style is oddly very similar. going RETRO and shooting for a look for NES or SNES is fine, shooting for the straight up pixel art style that reminds me of zoomed in c64 characters.. not really for me.
so i will say i like your style better than pixelart most dev's around gravitating towards.
Re: 06 - Unique Art Styles
Yay! At least we are better than pixel art. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games