216 - That Dragon, Cancer

Developer diaries about creating Neverending Nightmares.
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matt
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Joined: Fri Oct 04, 2013 10:48 am

216 - That Dragon, Cancer

Post by matt »

"That Dragon, Cancer" is an amazing and powerful piece of interactive art that is kickstarting now. Like Neverending Nightmares, it tries to express something personal about the creator. I played an early version, so in this video, I talk about how awesome it is and how it succeeds in some ways that Neverending Nightmares came a little short.



For more information on That Dragon, Cancer, check out their kickstarter.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
ranger_lennier
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Joined: Mon Oct 07, 2013 5:37 pm

Re: 216 - That Dragon, Cancer

Post by ranger_lennier »

Yeah, That Dragon, Cancer, does sound pretty unique. Even games that have tried to make a point and generate emotions that aren't necessarily fun, like Depression Quest, Papers Please, or This War Of Mine, have generally had some sort of gamey mechanics.
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matt
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Joined: Fri Oct 04, 2013 10:48 am

Re: 216 - That Dragon, Cancer

Post by matt »

Yeah. You can definitely make emotional games, but I think game mechanics don't make sense for every emotion and situation. I don't know how That Dragon, Cancer could be done as a traditional game, and I don't think it'd be as good as a movie or any other medium.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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