We got an article on
VICE as well. It seems pretty positive with quotes like this:
What we're seeing with Neverending Nightmare, then, is an experiment in game design paralleling the literary avant-garde of the first half of the 20th century: think Proust's In Search of Lost Time, the works of Gertrude Stein, Joyce's Ulysses.
I never thought I'd be compared to James Joyce!
The final part is a bit of a bummer:
In the end, I'm left frustrated with Neverending Nightmare. I'm physically lost inside a haunted house, inside the game. Finally, I give up. A giant with a baby’s head repeatedly catches me, bear hugging me until all of my blood geysers out of my body in long, burgundy streams.
I'm wondering which baby monster set up the author was stuck on. I wasn't watching very closely, but some people get turned around and try to backtrack - I suspect on the second set up. I added a third cabinet that magically appears if you keep dying on it, but maybe that's not enough.
