Just thought you'd like to see this, it's just a small paragraph, but still.
I found this game tucked away in the corner of the IndieCade booth, and it's the only Ouya game I played at the show. I was drawn to the creepy black-and-white art style, but further intrigued when creator Matt Gilgenbach told me Neverending Nightmares was inspired by his struggles with mental illness. As a board member of Take This (along with former Escapist Editors-in-Chief Russ Pitts and Susan Arendt), removing the stigma of mental illness is an issue that's near and dear to my heart. Combine that with haunting music, scary imagery, and a game that literally made me scream in broad daylight? This is one I'll be keeping an eye on.
We'll have more about Neverending Nightmares later in the week, so stay tuned.
And the article's link on the front page features NN-graphics rather than any of the other four games'. May be some nice advertisement?
Awesome! That is super exciting! I gave her access to the alpha as well as answered a few interview questions, so I think she's going to do a nice write up - although I'm a bit scared because the alpha build has the challenging enemy in it... I'm working on ironing that out, but I suspect she'll get to them before we push an update. (I'm shooting for early next week with a draft of the final level as well, but that might be overly ambitious)
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Ah, I was curious whether she got an interview or something or what that reference to "something later in the week" was about. So I guess we can expect that write-up, yeah.
Heh, do you by chance remember what scene made her scream out loud?
Sweet, the article is looking good.
I particularly enjoyed this description: "...a sort of demented Inception..."
Well, yes, it is a dream within a dream within...
Article was a lovely read!
You can tell that it was written with a lot of enthusiasm about the game Glad to see that it's getting some major coverage, though I can imagine that it'll get higher the closer you get to release Matt hahaha
I hope so. I'll have to juggle working on the game and contacting the press. Hopefully it'll work out, and we get a lot of coverage at launch as well as playthroughs by popular youtubers.
-Matt Gilgenbach
Lead Frightener at Infinitap Games