Hey Matt,
I was just curious, between the PS+ member sale, the Steam Sale(s), and the Humble Weekly Sale, have you seen a big upshot for Retro/Grade?
How successful have all these endeavors been?
How successful has Retro/Grade been with these recent sales?
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Re: How successful has Retro/Grade been with these recent sa
Well, they've been okay, but not super great. With regular promotional sales, I believe we make between 1 to 3 thousand. It doesn't make 4 years of crunch worthwhile, but anything helps.
I don't quite know the numbers on the Humble Weekly sale, but I suspect it'll be significantly better. If you take the final number (something like $180k) multiply by 0.95 for payment processing then 0.65 for the default split towards developers then 1/6th for 24 Caret's share, it works out to be something like $18k. I'm not sure how all those numbers will work out exactly for real, but our steam net has only been about $18k for almost a year of release, so it seems like a nice boost. That being said, the numbers for everything across the board are pretty darn disappointing considering everything we put into developing the game... :-/
I don't quite know the numbers on the Humble Weekly sale, but I suspect it'll be significantly better. If you take the final number (something like $180k) multiply by 0.95 for payment processing then 0.65 for the default split towards developers then 1/6th for 24 Caret's share, it works out to be something like $18k. I'm not sure how all those numbers will work out exactly for real, but our steam net has only been about $18k for almost a year of release, so it seems like a nice boost. That being said, the numbers for everything across the board are pretty darn disappointing considering everything we put into developing the game... :-/
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games