It is kind of short and doesn't bring much new to the table, but it is still interesting to read about how they were able to make such a great horror game given the limitations of the time:
http://www.eurogamer.net/articles/2014- ... rospective
Eurogamer's Silent Hill Retrospective
Eurogamer's Silent Hill Retrospective
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games
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Re: Eurogamer's Silent Hill Retrospective
The first Silent Hill is still my personal favorite. I was about a decade late to the party when I first played it, but I was absolutely stunned by what they were able to accomplish with the grainy, pixelly textures and low-poly, origami-like character models.
It's one of those titles that, looking back, I know was critically well-received, but did people know how ahead of its time it was when they played it?
It's one of those titles that, looking back, I know was critically well-received, but did people know how ahead of its time it was when they played it?
Re: Eurogamer's Silent Hill Retrospective
I played it last year I think, and I was truly amazed at what they did with the PlayStation hardware. The PlayStation was total garbage for 3D, and they managed to craft a truly immersive world. That is something few games were able to do and still are for that matter.
I prefer Silent Hill 2, but had I played Silent Hill at the time, I would have been blown away, and my answer might be different.
I prefer Silent Hill 2, but had I played Silent Hill at the time, I would have been blown away, and my answer might be different.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games