Here's my talk from the Indie Game Expo this weekend. The video is captured from my webcam, and I didn't have time to do any fancy slides, so maybe just listen to it and ignore the video. Here is is:
It is a panel, so it is 45 minutes rather than my standard dev diary length. I discuss:
Why make horror games?
What is a horror game?
What makes a good horror game?
The role of difficulty in horror games
-Matt Gilgenbach
Lead Frightener at Infinitap Games