Understanding Interactive Horror

Developer diaries about creating Devastated Dreams.
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Understanding Interactive Horror

Post by matt »

Here's my talk from the Indie Game Expo this weekend. The video is captured from my webcam, and I didn't have time to do any fancy slides, so maybe just listen to it and ignore the video. Here is is:

It is a panel, so it is 45 minutes rather than my standard dev diary length. I discuss:
  • Why make horror games?
  • What is a horror game?
  • What makes a good horror game?
  • The role of difficulty in horror games
-Matt Gilgenbach
Lead Frightener at Infinitap Games

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