06 - Unique Art Styles

Developer diaries about creating Devastated Dreams.
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matt
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06 - Unique Art Styles

Post by matt » Mon Jun 22, 2015 12:03 pm

In this developer diary, I discuss the advantages of having a unique art style to make your game stand out among the numerous terrific indie games that exist now.

-Matt Gilgenbach
Lead Frightener at Infinitap Games

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evilkinggumby
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Re: 06 - Unique Art Styles

Post by evilkinggumby » Tue Jun 23, 2015 7:28 am

yay for getting sidetracked..LOL

i wouldn't call the art style "watercolor" but really "Pen and ink wash". That's essentially what it is, a pseudo india ink piece using line and wash to create the look you have.

I think it is good to get that distinct stand out look, for sure. I don't mind pixelart but i will say it is wearing thin on me when i see every other title trying it and the style is oddly very similar. going RETRO and shooting for a look for NES or SNES is fine, shooting for the straight up pixel art style that reminds me of zoomed in c64 characters.. not really for me.

so i will say i like your style better than pixelart most dev's around gravitating towards.
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matt
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Re: 06 - Unique Art Styles

Post by matt » Tue Jun 23, 2015 6:00 pm

Yay! At least we are better than pixel art. :)
-Matt Gilgenbach
Lead Frightener at Infinitap Games

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