[1.0] (Wayward Dreamer) Lighting, shadows & misc.

Please post any bugs you find in this subforum - one bug per topic. This will make it easier for us to any issues. Thank you for your help!
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Please post any bugs you find in this subforum - one bug per topic. This will make it easier for us to any issues. Thank you for your help!
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neuros666
Posts: 18
Joined: Fri Aug 08, 2014 10:24 am

[1.0] (Wayward Dreamer) Lighting, shadows & misc.

Post by neuros666 »

Image
Row1 :
- Collision/z-order bug w/ leftmost bed (Thomas always appears in front of its corner even while obviously behind it)
Sec1 :
- Collision bug w/ front-right wheelchair
- Collision box around cage too small (arms appear in front on it while running)
Row2 :
- Collision bug w/ back-leftmost bed
- Z-order/collision bug w/ covered heap at right end
- Rightmost door is labeled "Block B Row 3", but leads to doctor's office (intentional?)
Cell1, Cell2, Cell3, Cell4 :
- Shadow gets clipped at right edge of the bed
Storage :
- Collision bug w/ front-right bed
Boy1 :
- Extra light source from left wall
Hall2 :
- Z-order bug w/ cobwebs at front-right
Row3 :
- Collision bug w/ dolls left of door to "Cell 2"
- Shadows project through box of arsenic capsules, right of door to "Cell 2"
- Z-order/collision bug w/ covered heap at right end
- Collision bug w/ doll & bed at back-right
Bed1 :
- Shadow projection inconsistent with lamp location on right wall
Hall4 :
- Collision bug w/ dool w/ broken left eye
- Z-order bug w/ cobwebs at front-right
Bed2 :
- Missing light source from above the sink
Girl1 :
- Collision bug w/ front-right doll (covered)
- Shadow cast by lamp at right of door, projects on the floor past the bed
Hall8 :
- Collision bug w/ front-left wheelchair
- Extra light source from left wall
- Shadows cast by light sources from back wall seem to retract completely before I reach it
Hall9 :
- Collision bug w/ front-right bed
Bed4 :
- Missing light source from back wall
Cellar :
- Missing light source from left of door
Hall10 :
- Shadows cast by light sources from back wall seem to retract completely before I reach it
- Shadows seem to project backward when walking behind "mummified" corpses
- Z-order/collision bug w/ front-right wheelchair
Dining1 :
- Shadow from the back-left lamp projects through the bag leaning left of the counter
- Shadows from back-corner lamps project on the floor at the front side of the counter
Dining2 :
- Shadows project underneath table
- Collision bug with chair at far right of table
Bed5 :
- Collision bug w/ bedside table
Girl2 :
- Shadow cast by lamp at right of door, projects on the floor past the bed
- Collision/z-order bug w/ animated dolls at left (could only check when stationary, by dying in Row5 and backtracking)
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matt
Posts: 2316
Joined: Fri Oct 04, 2013 10:48 am

Re: [1.0] (Wayward Dreamer) Lighting, shadows & misc.

Post by matt »

Do you know which build you were playing when you made this? If it's the latest (1.0.15664 - you can see in the extras menu) we corrected a lot of bugs from the original 1.0 release. If it's on the actual final build, then I'm not sure if we are going to do patches beyond crash issues. I guess it depends on how much the game sells...
-Matt Gilgenbach
Lead Frightener at Infinitap Games
neuros666
Posts: 18
Joined: Fri Aug 08, 2014 10:24 am

Re: [1.0] (Wayward Dreamer) Lighting, shadows & misc.

Post by neuros666 »

matt wrote:Do you know which build you were playing when you made this? If it's the latest (1.0.15664 - you can see in the extras menu) we corrected a lot of bugs from the original 1.0 release.
I had started my report while on 0.9, so I re-checked everything: this report is from 1.0.15664. So sorry I couldn't get this out to you sooner; I understand these are all minor issues. I wish you best of luck for the release!
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matt
Posts: 2316
Joined: Fri Oct 04, 2013 10:48 am

Re: [1.0] (Wayward Dreamer) Lighting, shadows & misc.

Post by matt »

No worries! I'm not sure if we are going to do a content patch - we have a lot of game breakers to worry about at the moment, but I'm sure this will come in handy at some point. :)

Thanks for doing it!
-Matt Gilgenbach
Lead Frightener at Infinitap Games
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