There is a lot of time since I last played the beta ( I actually played on alpha build @_@ ) .
and I'm amazed, really.
I could just play until "coisas de criança" ( that with a free translation would be "childish things" in english), but even so, there was a part that I had already played, and it was good like the first time, even the spooky things that I already know that were going to happen, still got me and scared me.
some things that were already there I didn't noticed at first, others were polished and better in a awesome way.
So, some things that I noticed that were different:
•the stairs part, that is amazing, really, I loved those, at the beginning you see the entire black part above and then at down stairs, even if I knew there wasn't any trap ( I think at least) it still got me that creepy feeling like "there could be a million things there" like a child that is afraid of something in the dark.
•the animations are SO SMOOTH (I'm not saying that they were bad before, but they are really better!) the fire, the walk, the running, the fatigue breathing...etc.
•the sounds, are better, at the running I could feel this, now I can know when he is going to get tire for the sound, not a time that I'm used to, this was something that really make the difference. another sound thing, when I walk through blood, the sounds at the steeps change, and that is a really good thing, it makes me more "in the game", because due to a sound I can "feel" my feet at something "slimy" on the floor.
•one thing that I said at the first time that I played and you guys worked on that and I really liked, after you get the ax, before you could walk back at the dark corridor like it was nothing,l and now you wake up again, like "you died" and I think that this was one really good improvement, because I really feel that I needed to continue
•THAT BLIND MONSTER THAT I HADN'T SEEN BOFERE, THAT THING, EVEN IF IT KILLED ME A LOT OF TIMES I REALLY LIKED, the design is really great, you see his eyes and you get that he is blind, due to the times when he stops you instantly freezes too, and THANKS TO THAT I WAS AFRAID OF THE RUNNING BUTTON THE ENTIRE TIME, and that was something brilliant, because is like "hey you that is running like a 'rushed guy' keep it cool or you will die"
a plus thing that isn't one feature but the entire game, I love how this game don't think that I'm a idiot, I don't need a tutorial, I don't need to get things at my face to understand how they work, your game is intelligent matt, and that is one thing that I love in games like Dark souls, the games teaches you with him self, with his enemies, traps, bosses, you showed the first wardrobe without any monster, so I learned that I could hide my self, you put steps sounds and vibration so I didn't need to get killed one time to knew that I need to hide, or even, what I need to do, that is a really amazing point in a game for me.
that I founded, and I don't know if they were my fault ( controller, because I use one ps3 controller with motion joy), or if it was the game:
•every time that I exists or enter a door, if I keep the stick pressed to one side ( left or right) the animation when he exists is his back, like when he is entering the door, or another thing that happend when I enter some place was that the character would walk to the down part of the level, like there was a invisible wall ( that is faster then the other animation problem, but it happened quite a lot)
•I don't really know what the hell happened at one point, that I was killed, and when I woke up again my controller wouldn't stop the vibration and it stucked (even if I was not pushing) to keep walking to the left side, so I closed the game and opened again, and it was normal.
now the translation
,I played since the beginning with the portuguese features, and I kind ignored that I know english, and I have to say, it's great!!!!!, congratulations, you deserved, seriously, I'm tired of games that they just do translation like "we did just to say that we did it" because portuguese is one language that they usually don't put much effort on it, and it usually sucks, like, really, anything sounds like normal, or is too formal, etc.
but the translation is really good, I just think that with some points it could be better:
•at the Gabrielle grave, I think it would be good if it has a sub for what is written, in portuguese we usually says "Aqui jaz "pessoa" *data* amada/ querida" = "RIP *name of the person* *date* belloved) ( Rest in piece would be written " descance em paz" but whe dont writte "DEP" we say "aqui jaz" that is equal to "here it is" in a very formal way [really formal])
•at the cutscenes when I pause the game, the first option is "ignorar" that means "ignore", I don't know how it's in english, but for cutscenes we are used to say "pular" like "skip" in english.
•this one is a really boring one that everyone that speaks the language wound't even bother, but is actually wrong, in portuguese we have 4 "why's", when I say "Por que" in a question its written separated like "por que", when it's a answer it's written together like "porque" BUT, there is one thing that most people (without a good study, witch is pretty common) do wrong, when the "por que" is at the middle of the sentence or at the end, it's written "por quê" with a accent, for example, "why did you do this?" = "Por que você fez isso?" and "Did you do this? Why" = "Você fez isso? Por quê?" AND the same thing applies to answers, if the "por que" is at the middle or the end, it has accent "porquê".
The thing is that in the game the phrase " My god why have you forsaken me" is actually written "Meu Deus, por quÊ você me abandonou ?", Yes I now I'm really being a pain in the ass with that, but that is our grammar
•another thing, in portuguese all the phrase has to be at the same "number" of the subject, like "the dogs are eating" we put the plural at the end, so it would be "oS cachorroS estÃO comendo" and not "os cachorro está comendo" ( without "S" is at the singular, and the verbs changes the end to make to the plural too); SO, at the phrase ""dreams are the enemy of the guilty" there is missing plural in some words, the correct is "os sonhos são oS inimigoS da culpa"
•one other thing that I think that you guys forget it, there is one room ( room 4) at the very beggining of the third chapter. at the asylum, there is the phrase "my god why have you forsaken me" but there is no sub, I know that the phrase already appeared one time, but at all the others rooms it the subs appeared even with they were repeated.
•and thee "è" that you said that you already know that is "é"
AAAAAAAAAAAAAAAND that is for now, Matt I actually would like if you could send me the text in portuguese D:
because at the cutscnes is a bit fast for me to analyse if there is some grammar mistake.
I will help in what I can, and I really hope that I all that I wrote helped you guys in something
and I forgot to say some things:
THE VOICE ACTING, I LOVED THAT <3
plus that part when I need to step on the shards to get the attention of the monster, I THOUGH THAT THIS WAS PRETTY INTELLIGENT, BUT MAAAAAN I lost the count of how many times I died on that part trying to discovered what I needed to do, but please, leave the way it is, because this is one of those thins "this was simple, but difficult, so when I did I felt rewarded )