The lighting is looking really good, I love that you can have 3 different light sources all casting shadows simultaneously. The shadow overlayed on the character from the windows and the rain animation both look fantastic.
That one section of the house you talked about having changed in the video, I've always noticed since the public demo; you go “up” through the door, but in the room you enter, you're facing to the left. Is that intentional? It's a little disorienting, unless that was the idea to give it a sort of nightmarish feeling, because it works that way as well. It's just none of the other rooms seem to do that.
Run mechanic:
I like the direction the run mechanic is going. It seems enough of a hassle to discourage using it constantly. Although, and it may have just been because I've played the demo and now the Alpha at least a couple times each, but I found myself running a lot. I'd like to know other people's opinion on this issue to see if it's just me, but the default walk seems painfully slow given the size of some of the hallways, and having a run option brings that even more into focus. Are there any plans to speed up the walk a little?
I tried my best to find any game breaking bugs but didn't run across anything major! I did find a few minor things, but these may just go under the category of animation polish, apologies if they're already known:
- In most any room with a door on the left or right, it's possible to get the character to run in place like he's on a treadmill. You're not actually stuck, but if you go to a corner and hold down the left or right movement key, he'll walk upwards against the wall until he gets to a certain spot, and then will flip away from the door and walk in place as you press the direction key/button. I captured a couple quick videos to show what I mean:
http://www.youtube.com/watch?v=-zycjcz-bPk
http://www.youtube.com/watch?v=FTcp9f3uUF0
- In the room with the desk, the one where you find the candle, the topmost door seems to have a bit of invisible level geometry that pushes you away from the wall a bit as you walk towards it. A very minor thing but it feels like you have to walk around something invisible to get back to the door.
http://www.youtube.com/watch?v=66g6FAkKR0w