256 - Vertical Slice

Developer diaries about creating Neverending Nightmares.
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256 - Vertical Slice

Post by matt » Fri Mar 27, 2015 9:57 am

In this dev diary, I talk about what a vertical slice is, why it is important, and how it differs from a playable prototype.

-Matt Gilgenbach
Lead Frightener at Infinitap Games

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