Difficulty Options
Posted: Wed Jun 04, 2014 12:15 pm
Matt,
Upon reflection, there have been several parts of the game in the alphas that you have been told are too difficult. I just had the idea, perhaps you could keep these difficult sections in your back pocket, and once a single run-through has been completed, give the player the option to turn on a "Hard" mode, where the original, difficult encounters are retained.
I realize that NN isn't really designed to be "that kind of game" (i.e. you are more focused on story-telling, narrative and mood than you are on creating a reflex-challenge), but it might be kind of fun to replay the game searching for other branches to have the option to have some spicier encounters.
Of course, I have no idea how implementable this suggestion is, and I'm almost certain you won't have the time, budget, (or even will )to do this. But I thought it might be fun to throw out the suggestion.
On a similar note, maybe you could remove some of the monsters for an "easy" mode that might appeal to casual gamers. This might be particularly helpful if you plan on porting the game to mobile in the long-run. For example, my wife is not a gamer at all, but she loves your game. However, she is relying on me to play the game so she can experience it.
Maybe there are more people out there like her, who love Edward Gorey, horror, etc, but suck at gaming. I know to folks like us, NN does not seem like a challenging game, but I promise you would be amazed how very basic gaming is to people who haven't been doing it for 20+ years like us insane people .
Upon reflection, there have been several parts of the game in the alphas that you have been told are too difficult. I just had the idea, perhaps you could keep these difficult sections in your back pocket, and once a single run-through has been completed, give the player the option to turn on a "Hard" mode, where the original, difficult encounters are retained.
I realize that NN isn't really designed to be "that kind of game" (i.e. you are more focused on story-telling, narrative and mood than you are on creating a reflex-challenge), but it might be kind of fun to replay the game searching for other branches to have the option to have some spicier encounters.
Of course, I have no idea how implementable this suggestion is, and I'm almost certain you won't have the time, budget, (or even will )to do this. But I thought it might be fun to throw out the suggestion.
On a similar note, maybe you could remove some of the monsters for an "easy" mode that might appeal to casual gamers. This might be particularly helpful if you plan on porting the game to mobile in the long-run. For example, my wife is not a gamer at all, but she loves your game. However, she is relying on me to play the game so she can experience it.
Maybe there are more people out there like her, who love Edward Gorey, horror, etc, but suck at gaming. I know to folks like us, NN does not seem like a challenging game, but I promise you would be amazed how very basic gaming is to people who haven't been doing it for 20+ years like us insane people .