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Re: Force Feedback

Posted: Wed Feb 26, 2014 7:29 pm
by matt
Cool! Thanks for the input about... input! :)

Re: Force Feedback

Posted: Thu Mar 06, 2014 5:53 am
by ranger_lennier
Personally, I almost always use a controller when it's supported. It feels very natural for a game like Neverending Nightmares.

Re: Force Feedback

Posted: Thu Mar 06, 2014 10:53 am
by matt
Me too! :-D We are definitely designing around the gamepad, but I want to make sure that we offer a good experience to everyone. :)

Re: Force Feedback

Posted: Thu Mar 06, 2014 12:05 pm
by Harry Sunderland
Matt I demand you make NN support my donkey konga bongo drums using a usb adapter. :twisted:

Re: Force Feedback

Posted: Fri Mar 07, 2014 12:19 pm
by matt
Hahahah. I toyed with getting Drummania controllers working with Retro/Grade way back when, but it was super confusing. I think I also tried my Taiko Drum Master, but I don't think that worked any better.

All the peripheral support was a big pain in the butt for Retro/Grade and underutilized, so I'm thinking of not even supporting gamepads that aren't set up through Steam. I guess that means if you can set it up in Steam and map all the controls, you can play with your Donkey Kongas, but I don't think there are enough inputs. haha

Re: Force Feedback

Posted: Wed Jul 23, 2014 1:40 pm
by Zigg
Well, I'm 15 minutes into the beta and I must say force feedback was definitely worth implementing... the girl appearing out of nowhere in the dark hallway while my controller bursts in my hands definitely took me by surprise and made me scarequit :shock:

=> damn good job so far, guys. The FX and music especially help setting the mood ! *noise of wood planks creeeaking....*

Re: Force Feedback

Posted: Wed Jul 23, 2014 3:38 pm
by matt
Awesome! I'm glad to hear that worked out. I originally didn't have a rumble there, but someone on the forum suggested it, and I'm glad they did. :-D