Force Feedback

Post your suggestions for the development team here.
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matt
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Joined: Fri Oct 04, 2013 10:48 am

Re: Force Feedback

Post by matt » Wed Feb 26, 2014 7:29 pm

Cool! Thanks for the input about... input! :)
-Matt Gilgenbach
Lead Frightener at Infinitap Games

ranger_lennier
Posts: 250
Joined: Mon Oct 07, 2013 5:37 pm

Re: Force Feedback

Post by ranger_lennier » Thu Mar 06, 2014 5:53 am

Personally, I almost always use a controller when it's supported. It feels very natural for a game like Neverending Nightmares.

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matt
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Re: Force Feedback

Post by matt » Thu Mar 06, 2014 10:53 am

Me too! :-D We are definitely designing around the gamepad, but I want to make sure that we offer a good experience to everyone. :)
-Matt Gilgenbach
Lead Frightener at Infinitap Games

Harry Sunderland
Posts: 236
Joined: Mon Oct 07, 2013 10:27 am

Re: Force Feedback

Post by Harry Sunderland » Thu Mar 06, 2014 12:05 pm

Matt I demand you make NN support my donkey konga bongo drums using a usb adapter. :twisted:

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matt
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Joined: Fri Oct 04, 2013 10:48 am

Re: Force Feedback

Post by matt » Fri Mar 07, 2014 12:19 pm

Hahahah. I toyed with getting Drummania controllers working with Retro/Grade way back when, but it was super confusing. I think I also tried my Taiko Drum Master, but I don't think that worked any better.

All the peripheral support was a big pain in the butt for Retro/Grade and underutilized, so I'm thinking of not even supporting gamepads that aren't set up through Steam. I guess that means if you can set it up in Steam and map all the controls, you can play with your Donkey Kongas, but I don't think there are enough inputs. haha
-Matt Gilgenbach
Lead Frightener at Infinitap Games

Zigg
Posts: 4
Joined: Wed Jul 23, 2014 1:29 pm

Re: Force Feedback

Post by Zigg » Wed Jul 23, 2014 1:40 pm

Well, I'm 15 minutes into the beta and I must say force feedback was definitely worth implementing... the girl appearing out of nowhere in the dark hallway while my controller bursts in my hands definitely took me by surprise and made me scarequit :shock:

=> damn good job so far, guys. The FX and music especially help setting the mood ! *noise of wood planks creeeaking....*

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matt
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Joined: Fri Oct 04, 2013 10:48 am

Re: Force Feedback

Post by matt » Wed Jul 23, 2014 3:38 pm

Awesome! I'm glad to hear that worked out. I originally didn't have a rumble there, but someone on the forum suggested it, and I'm glad they did. :-D
-Matt Gilgenbach
Lead Frightener at Infinitap Games

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