I thought of a game mechanic a while ago for some hypothetical Manhunt-style game where every time you kill somebody you would get their blood all over your hands and shirt, which would in turn make the player character freak out in a sanity-meter like effect, and the only way to get it to go down is to find a sink or some other pool of water and wash the blood off. Maybe something like that? Like, you have to stop and wash your hands at these water basins or wash stations? You could use an audio indicator like chittering, skittering noises that get louder and louder, and if you go too long then Thomas falls to his knees and scratches his face off like that one scene from Poltergeist. I know this is a lot of work, but maybe you could make a particle effect or a shader (or whatever the technical term for it is) like the shadow effect so it looks like bugs are crawling around just at the edges of the light?matt wrote:In general, while fear of contamination is something I've struggled with, I haven't figured out a good way to represent it in game.
It's really good, and it's shocking how much blood and gore they got away with on network television. I would highly recommend the first 5 seasons, since that's how long the show's creator stayed on board, and that's how long he planned for the show to be. He planned a whole overarching storyline with a rather definitive ending, but executives did what executives do and sort of made him leave it more open-ended. He left and the show kept going on, but...it wasn't all that good, and although there were some really good ideas floating around, they either quickly resolved them before they really had a chance to develop and turn into something cool, or they made it drag on too long long and turn into something stupid. Anyways. I recommend it, yes.matt wrote:While I don't watch Supernatural, my wife and I watch Grimm, which seems pretty similar. Maybe we'll have to check that show out.