A ton of previews that went up:
http://www.polygon.com/2014/4/4/5537556 ... sturbances
http://www.rockpapershotgun.com/2014/04 ... esia-game/
http://www.youtube.com/watch?v=ulQlT1qA ... JSbphFxbrg
http://www.gamespot.com/videos/soma-new ... 0-6418121/
As always I get a little worried when I read a negative preview since everyone seems to give games for previews the benefit of the doubt. I especially like RPS as a website, but their preview wasn't the most positive:
From here: http://www.rockpapershotgun.com/2014/04 ... esia-game/I’m not gonna lie: I wasn’t particularly scared or even unsettled for most it. The environment looked very nice and well-crafted, but it felt hollow. Nothing really pulled me in, let alone dragged me back to its lair kicking and screaming. There were hints of greatness, but they were few and far-between.... The key, I think, lies in filling the gaps with more than just endless trudging, cheap jump scares, and perfunctory puzzles.
In reading the other previews, it seems like there is less of a focus on enemies and more exploration and puzzles than Amnesia. I thought Amnesia had a really good balance. It sounds like the balance is more like Machine for Pigs, which was good but not as good. Perhaps the game just doesn't preview as well. I imagine a game about exploration is tough to compress into a preview setting.
Anyway, I'm probably worrying too much. The guys at Frictional are really awesome.
As a side note, does anyone actually like puzzles in horror games? Maybe it's just me, but I don't really feel like they fit in a horror game... Thomas Grip disagrees and has written quite a lot about puzzle design on his blog: http://frictionalgames.blogspot.com/