Search found 309 matches
- Mon Dec 08, 2014 1:09 am
- Forum: Developer Diaries
- Topic: 217 - Alien: Isolation final thoughts
- Replies: 10
- Views: 7623
Re: 217 - Alien: Isolation final thoughts
On the whole, I really liked Alien Isolation. Yes, it was much longer than it needed to be. Yes, there was a lot of cheap deaths and some meat grinder trial and error sections. Yes, the crafting was a little weird and they tried to have strict item management while raining scrap and crafting ingredi...
- Sun Dec 07, 2014 7:21 pm
- Forum: General Discussion
- Topic: Puzzle brainstorming
- Replies: 13
- Views: 19571
Re: Puzzle brainstorming
In general, I think what the first game was really missing was restoring the power so you could use the elevator. And turning off the power to cross an electrified pool of water. And deducing puzzle solutions from cryptic poems. And slide puzzles (all the cool games have slide puzzles).
- Sun Dec 07, 2014 6:08 pm
- Forum: General Discussion
- Topic: Suggestions?
- Replies: 55
- Views: 69672
Re: Suggestions?
Alright, mostly done with finals and things have calmed down. I hope you all haven't made too much of this game without me. Anyways, some suggestions: I seem to recall you responding to a suggestion during development of NN that something or other made it really hard to do silhouettes. If you can ir...
- Sun Dec 07, 2014 5:01 pm
- Forum: General Discussion
- Topic: Puzzle brainstorming
- Replies: 13
- Views: 19571
Re: Puzzle brainstorming
I think Siren had a fairly good approach to puzzle design. Although the solutions to some of them are a little adventure-gamey, they're primarily about logic and using seemingly useless items in creative ways. They highlight important features of the environment on the map, so you usually know the l...
- Sun Dec 07, 2014 4:13 pm
- Forum: General Discussion
- Topic: Brainstorming
- Replies: 30
- Views: 53848
Re: Brainstorming
I propose replacing the candle with a box of matches. Using a light source to light up the dark environments was I think one of the really iconic things in Neverending Nightmares and we'd be remiss if we took it out, but two of the problems you're trying to address is more interactivity and some lig...
- Tue Oct 21, 2014 1:02 am
- Forum: Suggestions
- Topic: Art Style for Neverending Nightmares 2?
- Replies: 39
- Views: 36044
Re: Art Style for Neverending Nightmares 2?
Yeah, I also think that it would be a bit much. If you want to make it creepier, less is always more. So if it was really simple, like the little dots crept or crawled across the shaded areas, it would probably leave a more lasting impression than a swarm-of-bees-type effect would.
- Mon Oct 20, 2014 7:40 pm
- Forum: Suggestions
- Topic: Art Style for Neverending Nightmares 2?
- Replies: 39
- Views: 36044
Re: Art Style for Neverending Nightmares 2?
White Night, you say? Hot damn. Well, I think I may have accidentally discovered the inspiration for that title. :) And on a sidenote, shit , they took my matchbook idea I was gonna suggest in the suggestions/brainstorming thread. In Neverending Nightmares all of the shading was done with horizontal...
- Mon Oct 20, 2014 12:19 pm
- Forum: Suggestions
- Topic: Art Style for Neverending Nightmares 2?
- Replies: 39
- Views: 36044
Re: Art Style for Neverending Nightmares 2?
It only occurs to me now that I forgot to mention the merits of his art style and came off kind of negative. =/ Sorry about that. I do think that it's an incredibly elegant, methodical style that could work really well for nightmarish imagery (as evidenced by his drawing of a baby being pulled from ...
- Sun Oct 19, 2014 7:39 pm
- Forum: Suggestions
- Topic: Art Style for Neverending Nightmares 2?
- Replies: 39
- Views: 36044
Re: Art Style for Neverending Nightmares 2?
Aubrey Beardsley isn't really the first person who springs to mind, seeing as how most of the stuff I've seen is just about the definition of a hot mess: http://uploads0.wikiart.org/images/aubrey-beardsley/birth-from-the-calf-of-the-leg.jpg!Large.jpg http://uploads3.wikiart.org/images/aubrey-beardsl...
- Thu Oct 09, 2014 10:40 pm
- Forum: Developer Diaries
- Topic: 197 - Interaction Postmortem
- Replies: 12
- Views: 7288
Re: 197 - Interaction Postmortem
I think it's a good idea, and I think it can be done well. I know that I usually write like an essay-length wall of text any time I'm interested in the subject, but I actually already wrote this one for the Silent Hill: Shattered Memories dev diary last year. Laziness, hoooo~! I only played the PS2 ...