Search found 275 matches

by evilkinggumby
Thu Oct 30, 2014 7:23 am
Forum: Developer Diaries
Topic: 206 - Purpose of Dev Diaries
Replies: 8
Views: 6673

Re: 206 - Purpose of Dev Diaries

OK I have to be honest.. for whatever reason, this video seems to have you much more engaged, energetic, and enthusiastic about your talking points than a lot of previous ones. I don't know if you hit up a can of Red Bull, a line of Coke, or were just fired up with guns blazing to slap down the nay ...
by evilkinggumby
Wed Oct 29, 2014 10:15 am
Forum: General
Topic: The game is out! Please write positive reviews
Replies: 42
Views: 85935

Re: The game is out! Please write positive reviews

I strongly disagree with your statement.

Which statement? the one where I said IMO it's better to let a game grow organically? Or the part where I said it seemed like you guys shot for conservative when proposing NeN? is that to imply that you plotted this project well outside of your comfort ...
by evilkinggumby
Wed Oct 29, 2014 9:41 am
Forum: Developer Diaries
Topic: 203 - What to do in Games
Replies: 9
Views: 7610

Re: 203 - What to do in Games

it is always going to be a tough balance between 'stuff to do' and 'immersion' with this title. If you add anything game-y it'll feel more like a game and less like an immersive experience. if you add anything that feels like unnecessary busywork, it can do the same.

I think the popularity of the ...
by evilkinggumby
Wed Oct 29, 2014 8:58 am
Forum: Developer Diaries
Topic: 202 - Game Objectives
Replies: 14
Views: 11859

Re: 202 - Game Objectives

The TV industry has moved on to 4K as the next "innovation" that they hope consumers will warm up to. While you can get 3D TVs still, I think a lot of the newer ones don't have support. I hope they don't stop making 3D TVs completely, but I don't think the future looks bright.

strange that you ...
by evilkinggumby
Wed Oct 29, 2014 8:37 am
Forum: Developer Diaries
Topic: 198 - Branching Postmortem
Replies: 14
Views: 11956

Re: 198 - Branching Postmortem

I honestly don't consider Neverending Nightmares to be a "game", and I think the term game (which will probably never change) is baggage weighing down the industry since it implies things like skill, challenge, and fun whereas some of the best "game" experiences don't really line up with those ...
by evilkinggumby
Wed Oct 29, 2014 8:24 am
Forum: Off topic
Topic: The active Kickstarter projects discussion thread.
Replies: 404
Views: 420125

Re: The active Kickstarter projects discussion thread.

I backed Black Glove but I do see there being issues, like you pointed out. For one, I never put all the pieces together to grasp the overal gameplay like you just explained. I'm also still confused if it is a classic adventure game with fmv-like movement (i.e. you click where you want to move or ...
by evilkinggumby
Thu Oct 23, 2014 12:54 pm
Forum: Developer Diaries
Topic: 202 - Game Objectives
Replies: 14
Views: 11859

Re: 202 - Game Objectives

I will agree VR is a whole next step in the evolutino of immersion, but I have personally played a number of games in stereoscopic 3d on a 100" screen and even sitting closer on a 40" 3d tv and the jump in immersion from 2d gaming to 3d is about as significant as 3d going to VR. That is to say, it ...
by evilkinggumby
Thu Oct 23, 2014 12:46 pm
Forum: Suggestions
Topic: Art Style for Neverending Nightmares 2?
Replies: 39
Views: 71333

Re: Art Style for Neverending Nightmares 2?

Yeah, like television snow, more or less. I did a quick search for "creating static shader" and found numerous sites and discussions talking about how to generate seemingly random "static" in 2d and 3d environments all kinds of ways (many of them using mathmatics) for game design. I realize it is ...
by evilkinggumby
Thu Oct 23, 2014 12:34 pm
Forum: Developer Diaries
Topic: 198 - Branching Postmortem
Replies: 14
Views: 11956

Re: 198 - Branching Postmortem

so you made the choice to eliminate the feeling of the player having a choice, even at points where the player was making a choice. This makes them feel disempowered.

I guess I am not quite grasping how this would make logical sense to the player based on the rest of the game.

the player begins ...
by evilkinggumby
Thu Oct 23, 2014 11:31 am
Forum: General
Topic: The game is out! Please write positive reviews
Replies: 42
Views: 85935

Re: The game is out! Please write positive reviews

Well, I think for the next game, we'd probably shoot for 3-4 hours for a single playthrough. However, things are very organic during development. I think it's hard to pick a game length and deliver that.

I personally think letting a game grow organically is a lot better overall, but that is more ...