Search found 268 matches

by JPrice
Fri Sep 26, 2014 5:28 am
Forum: General
Topic: It's Finally Release Day! (Final Thoughts on NN)
Replies: 6
Views: 4968

It's Finally Release Day! (Final Thoughts on NN)

Well the day is finally here, arguably the most important time for any game. Release day. Within a few hours Neverending Nightmares shall finally be released into the wild, vast public market for everyone to purchase. So what are my feelings about today? Well if I’m honest I’d say it’s been pretty m...
by JPrice
Fri Sep 26, 2014 4:52 am
Forum: Game Discussion
Topic: Favorite Level?
Replies: 9
Views: 12037

Re: Favorite Level?

Seems like "Wayward Dreamer" is a popular one here hahaa. I can understand why though because the dolls are pretty great enemies, especially given that they were built up effectively throughout the whole game. Personally for me however my favourite level is "Final Descent". I just love everything ab...
by JPrice
Mon Sep 22, 2014 2:55 pm
Forum: Developer Diaries
Topic: 190 - Steam Early Access
Replies: 3
Views: 1321

Re: 190 - Steam Early Access

Heeeeey that 12 hour (Actually 13.7 hours now) Steam review was mine. Cool that you should mention it, I did test and play the game as much as I could for feedback so! hahaa :lol: I think that it is interesting for Neverending Nightmares. I mean you did an early access thing but I think the way that...
by JPrice
Sat Sep 20, 2014 2:45 pm
Forum: Game Discussion
Topic: RC1 (Version 1.0 Build 15497) discussion
Replies: 11
Views: 12810

Re: RC1 (Version 1.0 Build 15497) discussion

Well, I'm not sure how to drop a hint without telling what exactly it is. It's mostly white with just a small amount of color (besides blood, but that's everywhere) and towards the end of the level. Is that a good clue? It's not the greatest closer look or anything, so don't get your hopes up that ...
by JPrice
Sat Sep 20, 2014 11:16 am
Forum: Game Discussion
Topic: RC1 (Version 1.0 Build 15497) discussion
Replies: 11
Views: 12810

Re: RC1 (Version 1.0 Build 15497) discussion

That is a good question, but that's actually another backer. He gave a picture with a tennis racket, and I thought it'd be cool to make a creepy painting out of it, so we replaced it with a hatchet. We didn't do a closer look because I liked the subtlety of a crazy axe man painting in the darkness....
by JPrice
Fri Sep 19, 2014 6:24 pm
Forum: Game Discussion
Topic: RC1 (Version 1.0 Build 15497) discussion
Replies: 11
Views: 12810

Re: RC1 (Version 1.0 Build 15497) discussion

Well I played through all the levels except two but here are my notes so far: - Tweaked walk animation for empty handed (I think anyways hahaa). Looks nice! Not much changed as far as I can see except for a slight head bobbing, but nice polish :) - More painting variety! Always good to see :D Speaki...
by JPrice
Sat Sep 13, 2014 11:52 am
Forum: Developer Diaries
Topic: 186 - 0.9 Build Features
Replies: 9
Views: 2287

Re: 186 - 0.9 Build Features

That's weird :O
I could post mine just fine and that was a few days ago. Not sure why you aren't allowed but I guess you won't have to wait too long to do so :)
by JPrice
Sat Sep 13, 2014 3:27 am
Forum: Developer Diaries
Topic: 186 - 0.9 Build Features
Replies: 9
Views: 2287

Re: 186 - 0.9 Build Features

Oh well that's good, I'm glad that you liked my review hahaa :D
Hopefully people will read it and get a better feel for the game from it!
by JPrice
Fri Sep 12, 2014 5:15 pm
Forum: Developer Diaries
Topic: 186 - 0.9 Build Features
Replies: 9
Views: 2287

Re: 186 - 0.9 Build Features

Ah I see you read my review on Steam (Which I appreciate considering it's very long, I even had to shorten it so it'd fit within Steams review word count hahaha). I hope you didn't take my comments regarding the difficulty too personally or anything :/ I felt like mentioning it up front to people, s...
by JPrice
Thu Sep 11, 2014 4:15 pm
Forum: Game Discussion
Topic: Beta 0.9 Discussion [SPOILERS]
Replies: 27
Views: 26211

Re: Beta 0.9 Discussion [SPOILERS]

It was really challenging designing a stained glass window that worked with our art style. I don't think it's our strongest asset, but I don't think we'll have time to revisit it - especially because I'm not sure how to make it better. It is supposed to be different and weird, so I don't mind it st...