Search found 309 matches

by Grabthehoopka
Fri Dec 26, 2014 7:32 pm
Forum: Off topic
Topic: Has anyone played Five Nights at Freddie's?
Replies: 68
Views: 47455

Re: Has anyone played Five Nights at Freddie's?

Thanks for the heads up on how difficult 2 is, I never finished the first one so I'll definitely hold off on that. I learned some of the tricks by watching LPs for the game, but I don't think I ever completely figured out the game, and the last night still seems insanely difficult to me. Yeah, I ne...
by Grabthehoopka
Fri Dec 26, 2014 4:10 pm
Forum: General Discussion
Topic: Suggestions?
Replies: 55
Views: 51573

Re: Suggestions?

You aren't? Hm. I read something in a review that I now can't unsee, where they inferred that you deliberately made so many empty rooms to invoke and bring out the OCD in the player. There's nothing else to interact with, and there's so many doors, but each time you check a room, or look through a w...
by Grabthehoopka
Fri Dec 26, 2014 3:47 pm
Forum: Off topic
Topic: Has anyone played Five Nights at Freddie's?
Replies: 68
Views: 47455

Re: Has anyone played Five Nights at Freddie's?

I was incredibly creeped out by Five Nights at Freddy's 1, and I deeply admire Scott Cawthon's ability to work around the limitations of the engine to make something so stressful. I get the sense that he perhaps didn't playtest it as much as he should have, but I still think it's a fine game and I s...
by Grabthehoopka
Wed Dec 24, 2014 3:45 pm
Forum: Developer Diaries
Topic: 226 - Uncanny Valley
Replies: 9
Views: 2409

Re: 226 - Uncanny Valley

The one thing you have to always remember when AI programming is to play animations at a slightly different random speeds, so they don't line up. It is a little detail, but it prevents the twin situations. It seems like a pretty big oversight to use the same character model right next to each other...
by Grabthehoopka
Mon Dec 22, 2014 3:41 am
Forum: General Discussion
Topic: Suggestions?
Replies: 55
Views: 51573

Re: Suggestions?

I've been trying to think of ways to invoke anxiety in the player, and I stumbled upon something really simple - just deny them access backwards. How many times have you played a game and have been given a fork in the road, and you know that one path is the "beaten" one that you need to go down to p...
by Grabthehoopka
Sat Dec 20, 2014 2:59 am
Forum: Developer Diaries
Topic: 226 - Uncanny Valley
Replies: 9
Views: 2409

Re: 226 - Uncanny Valley

I didn't like Bioshock Infinite all that much, but obviously the best thing about it is the art direction and visual design, and I think they were really smart to give it that candy-coated kind-of-cartoonish sort of look. The character models aren't creepy, and I think it will age pretty gracefully....
by Grabthehoopka
Fri Dec 19, 2014 8:25 pm
Forum: Developer Diaries
Topic: 224 - Great Games in Genres I Don't Like
Replies: 5
Views: 1606

Re: 224 - Great Games in Genres I Don't Like

You know, with the advances in physics engines and the popularity of physics-driven games like Angry Birds, Surgeon Simulator and the like, you would think that someone would create a more modern, physics-based sequel or spiritual successor to Blast Corps. Is it too much to ask to let me drive a bul...
by Grabthehoopka
Thu Dec 18, 2014 7:51 pm
Forum: Developer Diaries
Topic: 225 - Cut doll voices
Replies: 15
Views: 4294

Re: 225 - Cut doll voices

matt wrote:I feel like creating sharks for enemies would win out against any monster design you could come up with - even megalodon.
Image

Oh god, don't even get me started.
by Grabthehoopka
Wed Dec 17, 2014 10:11 pm
Forum: Developer Diaries
Topic: 225 - Cut doll voices
Replies: 15
Views: 4294

Re: 225 - Cut doll voices

Yeah, I definitely think you made the right decision on this one. First and foremost, because there isn't really anything else in the game that talks other than in cutscenes, so it's a little weird to hear dialogue during gameplay. But also, I think it kind of takes away from what makes the dolls so...
by Grabthehoopka
Wed Dec 17, 2014 1:51 am
Forum: General Discussion
Topic: Suggestions?
Replies: 55
Views: 51573

Re: Suggestions?

However, I can say that a lot of the secondary themes - guilt, failure, responsibility, loneliness, etc. Guilt, responsibility, and failure, you say? Alright, how about this. You give the player a pet. The character comes across an animal of some sort, let's say a bird in a cage that's like stuck i...